Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Contradiction regarding the Wine's OpenGL version #10

Open
MIvanchev opened this issue Aug 2, 2022 · 4 comments
Open

Contradiction regarding the Wine's OpenGL version #10

MIvanchev opened this issue Aug 2, 2022 · 4 comments

Comments

@MIvanchev
Copy link

Hey, thanks for writing this great project! I tried using 0.5.20 with Rainbow Six Rogue Spear on latest Wine without success. Basically 2D graphics are rendered (but with issues) and the 3D scene is just a black screen. Then I saw the min. required OpenGL version is 2.0 however this breaks Wine support because Wine's OpenGL version is 1.X. Is Wine intended to be supported on a more than a if-it-runs-it-runs basis?

Regards

@dxgldotorg
Copy link
Owner

It is possible your system may not support compatibility contexts; this will be fixed in 0.6.0.

@MIvanchev
Copy link
Author

Good to know, thank you! :)

@dxgldotorg
Copy link
Owner

If you use RetroArch another sign may be the gl driver not working but the glcore driver working perfectly.

@stephematician
Copy link

I am unable to run the dxglcfg.exe in Wine 7.0.1 without disabling the ddraw override with DXGL 5.20

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants