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Release v4.14 #120

Merged
merged 21 commits into from
Feb 17, 2021
Merged

Release v4.14 #120

merged 21 commits into from
Feb 17, 2021

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dyanikoglu
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@dyanikoglu dyanikoglu commented Feb 17, 2021

  • [Feature] Utilize 4.26's new animation blueprint property access system. According to Epic Games, this approach gives us up to %25 performance increase on animation blueprint, compared to standard fast path access.
  • [Feature] Separate Mantle Functionality Into New Actor Component #21 Separate Mantle Functionality Into New Actor Component
  • [Feature] Mantling is now optional for character blueprint. You can disable mantling by removing mantle component from your character blueprint now. All the overhead of mantling will be removed from your character with that way, compared to old implementation. (Notice: This feature may be breaking for your character blueprint, please carry your mantle related data into new Mantle Component blueprint to utilize your existing settings with new mantle system)
  • [Optimization] Drastically improve performance on mantle feature by reducing amount of ticks in specific conditions
  • [Optimization] Do not continuously call DrawDebugSpheres during tick on shipping builds
  • [Fix] UALSMathLibrary::FixDiagonalGamepadValues wrongly named parameters #113 UALSMathLibrary::FixDiagonalGamepadValues wrongly named parameters
  • [Fix] Potential issue with replication in UALSCharacterMovementComponent #109 Potential issue with replication in UALSCharacterMovementComponent
  • [Fix] Jiterring / Server Corrections when rolling #103 Jiterring / Server Corrections when rolling
  • [Fix] Ready to Relaxed not replicating #88 Ready to Relaxed not replicating
  • [Fix] Fix player camera is spawning on world (0,0,0) coordinates on networked games.
  • [Fix] Minor fixes on character base class
  • [Fix] Add missing call to OnGaitChanged()
  • [Fix] Also play montages on server, and force net update after to ensure stability.

@dyanikoglu dyanikoglu merged commit 431da88 into main Feb 17, 2021
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