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Replication update #30

Merged
merged 2 commits into from
Jul 22, 2020
Merged

Replication update #30

merged 2 commits into from
Jul 22, 2020

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senfkorn92
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Added a custom character movement component for lag optimisation and an attempt to fix the turn in place. Also created an experimental easing of force for client ragdoll location correction

…bilityBasedAnimTickOption' to set always refresh only when ragdolling and only in dedicated server for performance optimisation. Added variable called ServerRagdollPull for smooth ragdoll location replication. Also used original grounded rotation mechanic when the character is not autonomous proxy
…ace prematurely causing corrections to happen when the server's turn in place event finally fires
{
ReplicatedCurrentAcceleration = GetCharacterMovement()->GetCurrentAcceleration();
ReplicatedControlRotation = GetControlRotation();
EasedMaxAcceleration = GetCharacterMovement()->GetMaxAcceleration();
}

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Divorced if-else statement. (Inappropriate blank line here)

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3 participants