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Releases: dydrmr/gtav-enhancedtaximissions

Enhanced Taxi Missions v0.8.7

28 May 18:27
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  • Passengers don't panic when multiple people are getting into the car.
  • 55 new locations
  • Fixed possible bug where passengers would try to carjack you after
    arriving at the destination
  • Fixed spelling error in Chamberlain Mall location

Enhanced Taxi Missions v0.8.6

26 May 21:08
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  • Random peds may now hail you if you're driving a taxi. (Sometimes the
    algorithm picks a ped who can't physically walk to your car - in that
    case, end the missions and re-start them.)
  • Added more locations, focusing on South L.S.

Enhanced Taxi Missions v0.8.4

16 May 00:21
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  • Fixed customizable average speed .ini setting. The script was always using a leftover internal debug value instead of the user's specified value
  • Added autosave functionality after each successfully completed fare. Autosave can be enabled in the .ini file
  • Added variable time between fares. On weekend nights or during rush hour you'll receive your next fare a lot sooner than at 2am on a Tuesday morning
  • Fixed some more null reference occurrences

Enhanced Taxi Missions v0.8.3

14 May 23:30
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  • Added 69 new locations
  • Implemented customer nudging loop. If customers get stuck, you can now
    honk at them multiple times to try to get them in your car
  • Customers now have blips attached to them while they get into your
    car, to make it easier for the player to see where their customers are
  • Location searching algorithm now tries to find pick-up locations
    within 500 meters of the player's location instead of 1000 meters,
    meaning pick-ups will be closer to the player's current location and not
    require as much driving
  • Optimized location searching algorithm. UI now doesn't disappear while
    the script selects a new pick-up and destination location.
  • Increased ped spawn distance from 100 to 130 meters.
  • Customers now carry random amounts of money ;)
  • UI now displays "Taxi Driver" instead of "Limousine Driver" when the
    player is in a taxi. Still shows "Limousine Driver" in other cars.
  • Cleaned up some possible Null Reference occurrences when picking up
    customers

Enhanced Taxi Missions v0.8.2

13 May 21:12
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  • Added 35 new locations
  • Passengers now tip the player based on the speed of delivery
  • Countdown timer added to visualize potential tip earnings
  • Fixed names of locations on Hangman Avenue
  • Fixed algorithms that checked whether player stopped within an acceptable distance of the pick-up and drop-off points
  • Added ability to customize fare per mile paid to player via the .ini file
  • Added ability to customize the speed with which you're expected to deliver the passenger to the destination via the .ini file

Enhanced Taxi Missions v0.8.1.2

13 May 12:54
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  • Added ability to force reload the settings file by pressing the "divide" key on the number pad. You'll receive notifications telling you what settings were extracted. If no settings file is found, default values will be used (toggle = L, units = KM)

Enhanced Taxi Missions v0.8.1

13 May 04:13
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0.8.1 Release

- Added ability to customize toggle key via .ini file
- Added ability to choose distance units via .ini file
- Cleaned up some leftover debug messages
- Adjusted UI colors
- Added locations
- Fixed fare calculation if no GPS route distance is found to fallback
to straight-line distance

Enhanced Taxi Missions v0.8

12 May 22:49
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First public release of the mod.