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Avatar 1-shot System

Character Creation

Personality

1 Sentence MAX for each:

  • Appearance
  • Backstory
  • Strengths
  • Flaws

Feel free to use your current character of use a stock character/movie trope!

Class Selection

We’re in the Avatar universe! That means we can do cool, fancy bending things.

Pick a bending style from the table below!

Bending StyleMastery Combat BonusMastery Out of Combat Bonus
AirBe the leaf: -1 to all incoming atk rollsEmissary of Peace: +2 on all peaceful resolution solution checks
FireInferno: Each round you attack, gain +1 for each previous consecutive round you attacked (max 3)Hot Head: Gain a +4 on any atk roll you make out of combat (surprise attack)
WaterHave an ice fall: Each time you attack an enemy, grant them -1 on their next rollA trick of the Eye: +2 on all deception solution checks
EarthA rock is a hard place: When you prepare, grant an ally or yourself -2 to all incoming atk rolls next roundStubborn: When you make an ability check and fail, you can try again with a -3 on the retry
NoneThe plan person: Before each combat round you can communicate a plan in 10 seconds or lessComic relief: when you make the party laugh, grant someone +2 on their next roll (max one at a time)

ADVANCED

Be a science experiment! Pick two bending styles, but lose the in-combat and out of combat bonuses for both. Basically, you will have more bending tools at your disposal, but you don’t get the mastery bonuses for either.

The System

This will be a D10 based system. 1s are bad. 10s are good. Everything else in between is based on the difficulty of what you are trying to do!

Combat

Combat is fast, chaotic, engaging, and hopefully fun. And totally never play tested before. Each round follows the following cadence:

  • (Optional) Plan
  • Type Action
  • Reveal + Resolve
    • (Optional) Plan
    • Etc.

Plan

During combat, no one can talk. Shit is going cray cray and y’all are busy bending and dodging ice shards. All interaction is text based. The one exception for this is if there is a non-bender in the party, they can take 10 seconds before each round to state a plan for the group. No one needs to follow it, but if it seems like a good idea feel free to.

Type Action

Each round consists of 30 seconds where players will type out the action that they will take that round (6 seconds). An action should be formatted like the following for clarity:

ROLL : MODS : ACTION : TARGET (Optional) : FLOURISH

Example:

/r 1d10 : +2 atk, -2 incoming atks : Attack : Airbender #2 : Assume they are going to try and dodge and firebend at the spot where they'll try and dodge to

During the 30 seconds, do not submit your action. Wait until the end. At the end of the 30 seconds, the DM will tell the players to submit actions where everyone should press enter in the chat roughly simultaneously. This will keep things fast, and make it so each person is making their own strong choices as individuals.

Rolls

All Rolls in this game are 1d10 (you’ll be typing /r 1d10 a lot). This isn’t high fantasy math simulator.

Mods

Communicate to the DM what modifiers are affecting your character! Are you an air bending master? Mention that you get a -1 to all incoming atk rolls! Have you attacked the last three rounds as a firebender, mention that +3 to atk!

Keeping track of all the mods will be tough for the DM to do. Track it yourself and keep the status up to date in the MODS section of the response.

Combat Actions

Combat is a game of rock paper scissors. Parry beats attack, attack beats prepare, and prepare beats parry.

ActionEffect
AttackRoll a d10, try to hurt somebody!
ParryCounter attack, each time you get attacked and someone misses, you get a free attack back with +2 on the roll
PrepareFocus for your next action, +4 to your next roll!
RetreatRun away!
Flourishes

Cool and practical flourishes will make your rolls more successful. Impractical ones, well those will make things a bit harder but will still be fun! Add some flavor and have some fun! But whatever you do, don’t get stale with your flourishes or the wrath of god will smite you! No recycling the same combos - that will negatively affect your outcomes!

  • Don’t just ATTACK. Give a one-two firebending combo where the first punch creates a bright array of sparks in front of you to distract while the second punch goes for the gut as a concentrated beam of fire.
  • Don’t just PARRY. Glide on a water tornado, creating a mist in the air that allows you to earlier sense incoming attacks from all directions.
  • Don’t just PREPARE. Begin moving to some high ground on a nearby hill that has a couple juicy boulders to lob at your foes next round.

Reveal + Resolve

This is where DM renders the universe for y’all. All actions (party+enemies) happens seimultaneously. We’re not going with HP or damage, or any complicated to track shit like that. We’ll keep it narrative based and fast paced!

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