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Reverse the body arguments for PrismaticJoint and WheelJoint #246

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wnbittle opened this issue Dec 17, 2022 · 0 comments
Closed

Reverse the body arguments for PrismaticJoint and WheelJoint #246

wnbittle opened this issue Dec 17, 2022 · 0 comments
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@wnbittle
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Currently the body1 and body2 arguments for the PrismaticJoint and WheelJoint are not intuitive. The given axis get fixed to the second body making for some odd joint definitions. The desire is to change this so that the axis is fixed in the first body's coordinates. This would change:

WheelJoint wj = new WheelJoint(wheel, frame, ..., ...,);

to

WheelJoint wj = new WheelJoint(frame, wheel, ..., ...,);
@wnbittle wnbittle added the enhancement An issue representing an approved enhancement label Dec 17, 2022
@wnbittle wnbittle added this to the 5.0.0 milestone Dec 17, 2022
@wnbittle wnbittle self-assigned this Dec 17, 2022
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