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jsworld.js
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jsworld.js
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var jsworld = {};
// Stuff here is copy-and-pasted from Chris's JSWorld. We
// namespace-protect it, and add the Javascript <-> Moby wrapper
// functions here.
(function() {
/* Type signature notation
* CPS(a b ... -> c) is used to denote
* a b ... (c -> void) -> void
*/
jsworld.Jsworld = {};
var Jsworld = jsworld.Jsworld;
var currentFocusedNode = false;
var doNothing = function() {};
//
// WORLD STUFFS
//
function InitialWorld() {}
var world = new InitialWorld();
var worldListeners = [];
var eventDetachers = [];
var runningBigBangs = [];
// Close all world computations.
Jsworld.shutdown = function() {
while(runningBigBangs.length > 0) {
var currentRecord = runningBigBangs.pop();
if (currentRecord) { currentRecord.pause(); }
}
clear_running_state();
}
function add_world_listener(listener) {
worldListeners.push(listener);
}
function remove_world_listener(listener) {
var index = worldListeners.indexOf(listener);
if (index != -1) {
worldListeners.splice(index, 1);
}
}
function clear_running_state() {
world = new InitialWorld();
worldListeners = [];
for (var i = 0; i < eventDetachers.length; i++) {
eventDetachers[i]();
}
eventDetachers = [];
}
// change_world: CPS( CPS(world -> world) -> void )
// Adjust the world, and notify all listeners.
function change_world(updater, k) {
var originalWorld = world;
var changeWorldHelp = function() {
if (world instanceof WrappedWorldWithEffects) {
var effects = world.getEffects();
helpers.forEachK(effects,
function(anEffect, k2) { anEffect.invokeEffect(change_world, k2); },
function (e) { throw e; },
function() {
world = world.getWorld();
changeWorldHelp2();
});
} else {
changeWorldHelp2();
}
};
var changeWorldHelp2 = function() {
helpers.forEachK(worldListeners,
function(listener, k2) { listener(world, originalWorld, k2); },
function(e) { world = originalWorld; throw e; },
k);
};
try {
updater(world, function(newWorld) {
world = newWorld;
changeWorldHelp();
});
} catch(e) {
world = originalWorld;
if (typeof(console) !== 'undefined' && console.log && e.stack) {
console.log(e.stack);
}
throw e;
}
}
Jsworld.change_world = change_world;
//
// STUFF THAT SHOULD REALLY BE IN ECMASCRIPT
//
Number.prototype.NaN0=function(){return isNaN(this)?0:this;}
function getPosition(e){
var left = 0;
var top = 0;
while (e.offsetParent){
left += e.offsetLeft + (e.currentStyle?(parseInt(e.currentStyle.borderLeftWidth)).NaN0():0);
top += e.offsetTop + (e.currentStyle?(parseInt(e.currentStyle.borderTopWidth)).NaN0():0);
e = e.offsetParent;
}
left += e.offsetLeft + (e.currentStyle?(parseInt(e.currentStyle.borderLeftWidth)).NaN0():0);
top += e.offsetTop + (e.currentStyle?(parseInt(e.currentStyle.borderTopWidth)).NaN0():0);
return {x:left, y:top};
}
Jsworld.getPosition = getPosition;
var gensym_counter = 0;
function gensym(){ return gensym_counter++;}
Jsworld.gensym = gensym;
function map(a, f) {
var b = new Array(a.length);
for (var i = 0; i < a.length; i++) {
b[i] = f(a[i]);
}
return b;
}
Jsworld.map = map;
function concat_map(a, f) {
var b = [];
for (var i = 0; i < a.length; i++) {
b = b.concat(f(a[i]));
}
return b;
}
function mapi(a, f) {
var b = new Array(a.length);
for (var i = 0; i < a.length; i++) {
b[i] = f(a[i], i);
}
return b;
}
Jsworld.mapi = mapi;
function fold(a, x, f) {
for (var i = 0; i < a.length; i++) {
x = f(a[i], x);
}
return x;
}
Jsworld.fold = fold;
function augment(o, a) {
var oo = {};
for (var e in o)
oo[e] = o[e];
for (var e in a)
oo[e] = a[e];
return oo;
}
Jsworld.augment = augment;
function assoc_cons(o, k, v) {
var oo = {};
for (var e in o)
oo[e] = o[e];
oo[k] = v;
return oo;
}
Jsworld.assoc_cons = assoc_cons;
function cons(value, array) {
return [value].concat(array);
}
Jsworld.cons = cons;
function append(array1, array2){
return array1.concat(array2);
}
Jsworld.append = append;
function array_join(array1, array2){
var joined = [];
for (var i = 0; i < array1.length; i++)
joined.push([array1[i], array2[i]]);
return joined;
}
Jsworld.array_join = array_join;
function removeq(a, value) {
for (var i = 0; i < a.length; i++)
if (a[i] === value){
return a.slice(0, i).concat(a.slice(i+1));
}
return a;
}
Jsworld.removeq = removeq;
function removef(a, value) {
for (var i = 0; i < a.length; i++)
if ( f(a[i]) ){
return a.slice(0, i).concat(a.slice(i+1));
}
return a;
}
Jsworld.removef = removef;
function filter(a, f) {
var b = [];
for (var i = 0; i < a.length; i++) {
if ( f(a[i]) ) {
b.push(a[i]);
}
}
return b;
}
Jsworld.filter = filter;
function without(obj, attrib) {
var o = {};
for (var a in obj)
if (a != attrib)
o[a] = obj[a];
return o;
}
Jsworld.without = without;
function memberq(a, x) {
for (var i = 0; i < a.length; i++)
if (a[i] === x) return true;
return false;
}
Jsworld.memberq = memberq;
function member(a, x) {
for (var i = 0; i < a.length; i++)
if (a[i] == x) return true;
return false;
}
Jsworld.member = member;
function head(a){
return a[0];
}
Jsworld.head = head;
function tail(a){
return a.slice(1, a.length);
}
Jsworld.tail = tail;
//
// DOM UPDATING STUFFS
//
// tree(N): { node: N, children: [tree(N)] }
// relation(N): { relation: 'parent', parent: N, child: N } | { relation: 'neighbor', left: N, right: N }
// relations(N): [relation(N)]
// nodes(N): [N]
// css(N): [css_node(N)]
// css_node(N): { node: N, attribs: attribs } | { className: string, attribs: attribs }
// attrib: { attrib: string, values: [string] }
// attribs: [attrib]
// treeable(nodes(N), relations(N)) = bool
/*function treeable(nodes, relations) {
// for all neighbor relations between x and y
for (var i = 0; i < relations.length; i++)
if (relations[i].relation == 'neighbor') {
var x = relations[i].left, y = relations[i].right;
// there does not exist a neighbor relation between x and z!=y or z!=x and y
for (var j = 0; j < relations.length; j++)
if (relations[j].relation === 'neighbor')
if (relations[j].left === x && relations[j].right !== y ||
relations[j].left !== x && relations[j].right === y)
return false;
}
// for all parent relations between x and y
for (var i = 0; i < relations.length; i++)
if (relations[i].relation == 'parent') {
var x = relations[i].parent, y = relations[i].child;
// there does not exist a parent relation between z!=x and y
for (var j = 0; j < relations.length; j++)
if (relations[j].relation == 'parent')
if (relations[j].parent !== x && relations[j].child === y)
return false;
}
// for all neighbor relations between x and y
for (var i = 0; i < relations.length; i++)
if (relations[i].relation == 'neighbor') {
var x = relations[i].left, y = relations[i].right;
// all parent relations between z and x or y share the same z
for (var j = 0; j < relations.length; j++)
if (relations[j].relation == 'parent')
for (var k = 0; k < relations.length; k++)
if (relations[k].relation == 'parent')
if (relations[j].child === x && relations[k].child === y &&
relations[j].parent !== relations[k].parent)
return false;
}
return true;
}*/
// node_to_tree: dom -> dom-tree
// Given a native dom node, produces the appropriate tree.
function node_to_tree(domNode) {
var result = [domNode];
for (var c = domNode.firstChild; c != null; c = c.nextSibling) {
result.push(node_to_tree(c));
}
return result;
}
Jsworld.node_to_tree = node_to_tree;
// nodes(tree(N)) = nodes(N)
function nodes(tree) {
var ret = [tree.node];
if (tree.node.jsworldOpaque == true) {
return ret;
}
for (var i = 0; i < tree.children.length; i++)
ret = ret.concat(nodes(tree.children[i]));
return ret;
}
// nodeEq: node node -> boolean
// Returns true if the two nodes should be the same.
function nodeEq(node1, node2) {
return (node1 && node2 && node1 === node2);
}
function nodeNotEq(node1, node2) {
return ! nodeEq(node1, node2);
}
// relations(tree(N)) = relations(N)
function relations(tree) {
var ret = [];
if (tree.node.jsworldOpaque == true) { return []; }
for (var i = 0; i < tree.children.length; i++)
ret.push({ relation: 'parent', parent: tree.node, child: tree.children[i].node });
for (var i = 0; i < tree.children.length - 1; i++)
ret.push({ relation: 'neighbor', left: tree.children[i].node, right: tree.children[i + 1].node });
for (var i = 0; i < tree.children.length; i++)
ret = ret.concat(relations(tree.children[i]));
return ret;
}
function appendChild(parent, child) {
parent.appendChild(child);
}
// update_dom(nodes(Node), relations(Node)) = void
function update_dom(toplevelNode, nodes, relations) {
// TODO: rewrite this to move stuff all in one go... possible? necessary?
// move all children to their proper parents
for (var i = 0; i < relations.length; i++) {
if (relations[i].relation == 'parent') {
var parent = relations[i].parent, child = relations[i].child;
if (nodeNotEq(child.parentNode, parent)) {
appendChild(parent, child);
} else {
}
}
}
// arrange siblings in proper order
// truly terrible... BUBBLE SORT
var unsorted = true;
while (unsorted) {
unsorted = false;
for (var i = 0; i < relations.length; i++) {
if (relations[i].relation == 'neighbor') {
var left = relations[i].left, right = relations[i].right;
if (nodeNotEq(left.nextSibling, right)) {
left.parentNode.insertBefore(left, right)
unsorted = true;
}
}
}
// if (!unsorted) break;
}
// remove dead nodes
var live_nodes;
// it is my hope that by sorting the nodes we get the worse of
// O(n*log n) or O(m) performance instead of O(n*m)
// for all I know Node.compareDocumentPosition is O(m)
// and now we get O(n*m*log n)
function positionComparator(a, b) {
var rel = a.compareDocumentPosition(b);
// children first
if (rel & a.DOCUMENT_POSITION_CONTAINED_BY) return 1;
if (rel & a.DOCUMENT_POSITION_CONTAINS) return -1;
// otherwise use precedes/follows
if (rel & a.DOCUMENT_POSITION_FOLLOWING) return -1;
if (rel & a.DOCUMENT_POSITION_PRECEDING) return 1;
// otherwise same node or don't care, we'll skip it anyway
return 0;
}
try {
// don't take out concat, it doubles as a shallow copy
// (as well as ensuring we keep document.body)
live_nodes = nodes.concat(toplevelNode).sort(positionComparator);
}
catch (e) {
// probably doesn't implement Node.compareDocumentPosition
live_nodes = null;
}
var node = toplevelNode, stop = toplevelNode.parentNode;
while (node != stop) {
while ( !(node.firstChild == null || node.jsworldOpaque) ) {
// process first
// move down
node = node.firstChild;
}
while (node != stop) {
var next = node.nextSibling, parent = node.parentNode;
// process last
var found = false;
var foundNode = undefined;
if (live_nodes != null)
while (live_nodes.length > 0 && positionComparator(node, live_nodes[0]) >= 0) {
var other_node = live_nodes.shift();
if (nodeEq(other_node, node)) {
found = true;
foundNode = other_node;
break;
}
// need to think about this
//live_nodes.push(other_node);
}
else
for (var i = 0; i < nodes.length; i++)
if (nodeEq(nodes[i], node)) {
found = true;
foundNode = nodes[i];
break;
}
if (!found) {
if (node.isJsworldOpaque) {
} else {
// reparent children, remove node
while (node.firstChild != null) {
appendChild(node.parentNode, node.firstChild);
}
}
next = node.nextSibling; // HACKY
node.parentNode.removeChild(node);
} else {
mergeNodeValues(node, foundNode);
}
// move sideways
if (next == null) node = parent;
else { node = next; break; }
}
}
refresh_node_values(nodes);
}
function mergeNodeValues(node, foundNode) {
// for (attr in node) {
// foundNode[attr] = node[attr];
// }
}
// camelCase: string -> string
function camelCase(name) {
return name.replace(/\-(.)/g, function(m, l){return l.toUpperCase()});
}
function set_css_attribs(node, attribs) {
for (var j = 0; j < attribs.length; j++){
node.style[camelCase(attribs[j].attrib)] = attribs[j].values.join(" ");
}
}
// isMatchingCssSelector: node css -> boolean
// Returns true if the CSS selector matches.
function isMatchingCssSelector(node, css) {
if (css.id.match(/^\./)) {
// Check to see if we match the class
return ('class' in node && member(node['class'].split(/\s+/),
css.id.substring(1)));
} else {
return ('id' in node && node.id == css.id);
}
}
function update_css(nodes, css) {
// clear CSS
for (var i = 0; i < nodes.length; i++) {
if ( !nodes[i].jsworldOpaque ) {
clearCss(nodes[i]);
}
}
// set CSS
for (var i = 0; i < css.length; i++)
if ('id' in css[i]) {
for (var j = 0; j < nodes.length; j++)
if (isMatchingCssSelector(nodes[j], css[i])) {
set_css_attribs(nodes[j], css[i].attribs);
}
}
else set_css_attribs(css[i].node, css[i].attribs);
}
var clearCss = function(node) {
// FIXME: we should not be clearing the css
// if ('style' in node)
// node.style.cssText = "";
}
// If any node cares about the world, send it in.
function refresh_node_values(nodes) {
for (var i = 0; i < nodes.length; i++) {
if (nodes[i].onWorldChange) {
nodes[i].onWorldChange(world);
}
}
}
function do_redraw(world, oldWorld, toplevelNode, redraw_func, redraw_css_func, k) {
if (oldWorld instanceof InitialWorld) {
// Simple path
redraw_func(world,
function(drawn) {
var t = sexp2tree(drawn);
var ns = nodes(t);
// HACK: css before dom, due to excanvas hack.
redraw_css_func(world,
function(css) {
update_css(ns, sexp2css(css));
update_dom(toplevelNode, ns, relations(t));
k();
});
});
} else {
maintainingSelection(
function(k2) {
// For legibility, here is the non-CPS version of the same function:
/*
var oldRedraw = redraw_func(oldWorld);
var newRedraw = redraw_func(world);
var oldRedrawCss = redraw_css_func(oldWorld);
var newRedrawCss = redraw_css_func(world);
var t = sexp2tree(newRedraw);
var ns = nodes(t);
// Try to save the current selection and preserve it across
// dom updates.
if(oldRedraw !== newRedraw) {
// Kludge: update the CSS styles first.
// This is a workaround an issue with excanvas: any style change
// clears the content of the canvas, so we do this first before
// attaching the dom element.
update_css(ns, sexp2css(newRedrawCss));
update_dom(toplevelNode, ns, relations(t));
} else {
if(oldRedrawCss !== newRedrawCss) {
update_css(ns, sexp2css(newRedrawCss));
}
}
*/
// We try to avoid updating the dom if the value
// hasn't changed.
redraw_func(oldWorld,
function(oldRedraw) {
redraw_func(world,
function(newRedraw) {
redraw_css_func(oldWorld,
function(oldRedrawCss) {
redraw_css_func(world,
function(newRedrawCss) {
var t = sexp2tree(newRedraw);
var ns = nodes(t);
// Try to save the current selection and preserve it across
// dom updates.
if(oldRedraw !== newRedraw) {
// Kludge: update the CSS styles first.
// This is a workaround an issue with excanvas: any style change
// clears the content of the canvas, so we do this first before
// attaching the dom element.
update_css(ns, sexp2css(newRedrawCss));
update_dom(toplevelNode, ns, relations(t));
} else {
if (oldRedrawCss !== newRedrawCss) {
update_css(ns, sexp2css(newRedrawCss));
}
}
k2();
})
})
})
});
}, k);
}
}
// maintainingSelection: (-> void) -> void
// Calls the thunk f while trying to maintain the current focused selection.
function maintainingSelection(f, k) {
var currentFocusedSelection;
if (hasCurrentFocusedSelection()) {
currentFocusedSelection = getCurrentFocusedSelection();
f(function() {
currentFocusedSelection.restore();
k();
});
} else {
f(function() { k(); });
}
}
function FocusedSelection() {
this.focused = currentFocusedNode;
this.selectionStart = currentFocusedNode.selectionStart;
this.selectionEnd = currentFocusedNode.selectionEnd;
}
// Try to restore the focus.
FocusedSelection.prototype.restore = function() {
// FIXME: if we're scrolling through, what's visible
// isn't restored yet.
if (this.focused.parentNode) {
this.focused.selectionStart = this.selectionStart;
this.focused.selectionEnd = this.selectionEnd;
this.focused.focus();
} else if (this.focused.id) {
var matching = document.getElementById(this.focused.id);
if (matching) {
matching.selectionStart = this.selectionStart;
matching.selectionEnd = this.selectionEnd;
matching.focus();
}
}
};
function hasCurrentFocusedSelection() {
return currentFocusedNode != undefined;
}
function getCurrentFocusedSelection() {
return new FocusedSelection();
}
//////////////////////////////////////////////////////////////////////
function BigBangRecord(top, world, handlerCreators, handlers, attribs) {
this.top = top;
this.world = world;
this.handlers = handlers;
this.handlerCreators = handlerCreators;
this.attribs = attribs;
}
BigBangRecord.prototype.restart = function() {
big_bang(this.top, this.world, this.handlerCreators, this.attribs);
}
BigBangRecord.prototype.pause = function() {
for(var i = 0 ; i < this.handlers.length; i++) {
if (this.handlers[i] instanceof StopWhenHandler) {
// Do nothing for now.
} else {
this.handlers[i].onUnregister(top);
}
}
};
//////////////////////////////////////////////////////////////////////
// Notes: big_bang maintains a stack of activation records; it should be possible
// to call big_bang re-entrantly.
function big_bang(top, init_world, handlerCreators, attribs, k) {
clear_running_state();
// Construct a fresh set of the handlers.
var handlers = map(handlerCreators, function(x) { return x();} );
if (runningBigBangs.length > 0) {
runningBigBangs[runningBigBangs.length - 1].pause();
}
// Create an activation record for this big-bang.
var activationRecord =
new BigBangRecord(top, init_world, handlerCreators, handlers, attribs);
runningBigBangs.push(activationRecord);
function keepRecordUpToDate(w, oldW, k2) {
activationRecord.world = w;
k2();
}
add_world_listener(keepRecordUpToDate);
// Monitor for termination and register the other handlers.
var stopWhen = new StopWhenHandler(function(w, k2) { k2(false); },
function(w, k2) { k2(w); });
for(var i = 0 ; i < handlers.length; i++) {
if (handlers[i] instanceof StopWhenHandler) {
stopWhen = handlers[i];
} else {
handlers[i].onRegister(top);
}
}
function watchForTermination(w, oldW, k2) {
stopWhen.test(w,
function(stop) {
if (stop) {
Jsworld.shutdown();
k(w);
/*
stopWhen.receiver(world,
function() {
var currentRecord = runningBigBangs.pop();
if (currentRecord) { currentRecord.pause(); }
if (runningBigBangs.length > 0) {
var restartingBigBang = runningBigBangs.pop();
restartingBigBang.restart();
}
k();
});
*/
}
else { k2(); }
});
};
add_world_listener(watchForTermination);
// Finally, begin the big-bang.
copy_attribs(top, attribs);
change_world(function(w, k2) { k2(init_world); }, doNothing);
}
Jsworld.big_bang = big_bang;
// on_tick: number CPS(world -> world) -> handler
function on_tick(delay, tick) {
return function() {
var ticker = {
watchId: -1,
onRegister: function (top) {
ticker.watchId = setInterval(function() { change_world(tick, doNothing); }, delay);
},
onUnregister: function (top) {
clearInterval(ticker.watchId);
}
};
return ticker;
};
}
Jsworld.on_tick = on_tick;
function on_key(press) {
return function() {
var wrappedPress = function(e) {
preventDefault(e);
stopPropagation(e);
change_world(function(w, k) { press(w, e, k); }, doNothing);
};
return {
onRegister: function(top) { attachEvent(top, 'keydown', wrappedPress); },
onUnregister: function(top) { detachEvent(top, 'keydown', wrappedPress); }
};
}
}
Jsworld.on_key = on_key;
function on_tap(press) {
return function() {
var wrappedPress = function(e) {
preventDefault(e);
stopPropagation(e);
change_world(function(w, k) { press(w, e, k); }, doNothing);
};
if ('ontouchstart' in document.documentElement) {
return {
onRegister: function(top) { attachEvent(top, 'touchstart', wrappedPress); },
onUnregister: function(top) { detachEvent(top, 'touchstart', wrappedPress); }
};
} else {
return {
onRegister: function(top) { attachEvent(top, 'mousedown', wrappedPress); },
onUnregister: function(top) { detachEvent(top, 'mousedown', wrappedPress); }
};
}
}
}
Jsworld.on_tap = on_tap;
// devicemotion, deviceorientation
//
// http://stackoverflow.com/questions/4378435/how-to-access-accelerometer-gyroscope-data-from-javascript
// http://www.murraypicton.com/2011/01/exploring-the-iphones-accelerometer-through-javascript/
function on_tilt(tilt) {
return function() {
var wrappedTilt;
var beta = 0, gamma = 0;
var tickId;
var delay = 1000 / 5; // Send an update five times a second.
var update = function() {
change_world(function(w, k) { tilt(w, gamma, beta, k); }, doNothing);
};
if (window.DeviceOrientationEvent) {
wrappedTilt = function(e) {
preventDefault(e);
stopPropagation(e);
// Under web browsers that don't have an accelerometer,
// we actually get the null values for beta and gamma.
// We should guard against that.
beta = e.beta || 0; gamma = e.gamma || 0;
};
return {
onRegister: function(top) {
attachEvent(window, 'deviceorientation', wrappedTilt);
tickId = setInterval(update, delay);
},
onUnregister: function(top) {
clearInterval(tickId);
detachEvent(window, 'deviceorientation', wrappedTilt);
}
};
} else {
// MozOrientation attempt.
wrappedTilt = function(e) {
preventDefault(e);
stopPropagation(e);
if (!e.gamma && !e.beta) {
gamma = e.x * 90 || 0;
beta = e.y * (-90) || 0;
} else {
gamma = e.gamma || 0;
beta = e.beta || 0;
}
};
return {
onRegister: function(top) { attachEvent(window, 'MozOrientation', wrappedTilt);
tickId = setInterval(update, delay); },
onUnregister: function(top) { detachEvent(window, 'MozOrientation', wrappedTilt);
clearInterval(tickId); }
};
}
}
}
Jsworld.on_tilt = on_tilt;
// on_draw: CPS(world -> (sexpof node)) CPS(world -> (sexpof css-style)) -> handler
function on_draw(redraw, redraw_css) {
var wrappedRedraw = function(w, k) {
redraw(w, function(newDomTree) {
checkDomSexp(newDomTree, newDomTree);
k(newDomTree);
});
}
return function() {
var drawer = {
_top: null,
_listener: function(w, oldW, k2) {
do_redraw(w, oldW, drawer._top, wrappedRedraw, redraw_css, k2);
},
onRegister: function (top) {
drawer._top = top;
add_world_listener(drawer._listener);
},
onUnregister: function (top) {
remove_world_listener(drawer._listener);
}
};
return drawer;
};
}
Jsworld.on_draw = on_draw;
function StopWhenHandler(test, receiver) {
this.test = test;
this.receiver = receiver;
}
// stop_when: CPS(world -> boolean) CPS(world -> boolean) -> handler
function stop_when(test, receiver) {
return function() {
if (receiver == undefined) {
receiver = function(w, k) { k(w); };
}