Skip to content
Julio SANTILARIO BERTHILIER edited this page Jan 19, 2024 · 3 revisions

SIMVA INFRASTRUCTURE WIKI

SIMple VAlidation (SIMVA)

SIMVA

SIMVA is a tool that helps Serious Games (SGs) developers / researchers to validate the efectiveness of SGs and to facilitate the application of Serious Games Learning Analytics in SGs.

Like any other educational tool, the traditional way of evaluating the effectiveness of the tool is through experiments that require a pre-post tests. Usually this is is done on paper or, in the best case scenario, electronically, but in the end these tests are disconected from the experiments themselves.

Moreover, SGs open new oportunities of applying a stealth assessment approach to evaluate players' performance. Usually this approach is implemented based on analytics that are gathered during the gameplay.

To be precise, SIMVA tool aims to simplify the possible issues:

  • Before the experiments:
    • Managing users & surveys
    • Providing anonymous identifiers to users
  • During the experiments:
  • Pretest-Game-Postest
    • Collecting and storing surveys and traces data (xAPI-SG)
    • Relating different data from users (GLA, tests)
  • After the experiments:
    • Simplifying downloading and analysis of all data collected

This respository allows you to to launch a complete SIMVA environment.

SIMVA Infrastructure components

This wiki explains the diferents components of Simva Infrastructure :

  1. Traefik
  2. KeyCloak
  3. LimeSurvey
  4. Minio
  5. Kafka
  6. Simva
  7. Anaconda

Screenshot

References

  • Iván J. Pérez-Colado, Víctor M. Pérez-Colado, Iván Martínez-Ortiz, Manuel Freire and Baltasar Fernández-Manjón (2017). A scalable architecture for one-stop evaluation of serious games. https://pubman.e-ucm.es/drafts/e-UCM_draft_360.pdf

  • Iván José Pérez Colado, Cristina Alonso Fernández, Manuel Freire Morán, Iván Martínez Ortiz y Baltasar Fernández Manjón (2018). Game learning analytics is not informagic! In 2018 IEEE Global Engineering Education Conference (EDUCON). IEEE, 1729-1737 https://doi.org/10.1109/educon.2018.8363443

  • Iván José Pérez Colado, Dan Cristian Rotaru, Manuel Freire Morán, Iván Martínez Ortiz y Baltasar Fernández Manjón (2018). Multi-Level Game Learning Analytics for Serious Games. In 2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games). IEEE, 1-4 https://doi.org/10.1109/vs-games.2018.8493435

  • Iván José Pérez Colado, Antonio Calvo Morata, Cristina Alonso Fernández, Manuel Freire Morán, Iván Martínez Ortiz y Baltasar Fernández Manjón (2019). Simva: Simplifying the Scientific Validation of Serious Games. In 2019 IEEE 19th International Conference on Advanced Learning Technologies (ICALT). IEEE, 113-115 https://doi.org/10.1109/icalt.2019.00033

  • Antonio Calvo Morata, Cristina Alonso Fernández, Iván José Pérez Colado, Manuel Freire Morán, Iván Matínez Ortiz y Baltasar Fernández Manjón (2019). Improving Teacher Game Learning Analytics Dashboards through ad-hoc Development. JUCS - Journal of Universal Computer Science 25(12): 1507-1530. https://doi.org/10.3217/jucs-025-12-1507

  • Víctor Manuel Pérez Colado, Iván José Pérez Colado, Manuel Freire Morán, Iván Martínez Ortiz, Baltasar Fernández Manjón (2019). uAdventure: Simplifying Narrative Serious Games Development. In 2019 IEEE 19th International Conference on Advanced Learning Technologies (ICALT). 2019. IEEE, 119-123 https://doi.org/10.1109/icalt.2019.00030

  • Iván José Pérez Colado, Víctor Manuel Pérez Colado, Iván Martínez Ortiz, Manuel Freire Morán y Baltasar Fernández Manjón (2020). Simplifiying Serious Games Authoring and Validation with uAdventure and SIMVA. In 2020 IEEE 20th International Conference on Advanced Learning Technologies (ICALT). IEEE, 106-108 https://doi.org/10.1109/icalt49669.2020.00039

  • Cristina Alonso Fernández, Iván José Pérez Colado, Antonio Calvo Morata, Manuel Freire Morán, Iván Martínez Ortiz y Baltasar Fernández Manjón (2020). Applications of Simva to Simplify Serious Games Validation and Deployment. In IEEE Revista Iberoamericana de Tecnologias del Aprendizaje (Vol. 15, Issue 3, pp. 161–170). Institute of Electrical and Electronics Engineers (IEEE). https://doi.org/10.1109/rita.2020.3008117

  • Iván José Pérez Colado, Víctor Manuel Pérez Colado, Manuel Freire Morán, Iván Martínez Ortiz y Baltasar Fernández Manjón (2021). e-learning Standards in Game-Based Learning? In 2021 International Conference on Advanced Learning Technologies (ICALT). IEEE, 81-82 https://doi.org/10.1109/icalt52272.2021.00032

  • Ivan Perez-Colado (2023). Contribuciones a la adopción de los juegos serios como herramientas educativas mediante técnicas de analíticas de aprendizaje. Tesis doctoral. Febrero 2023. Universidad Complutense de Madrid.http://pubman.e-ucm.es/drafts/e-UCM_draft_379.pdf