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Releases: eArmada8/ed8_dlc_tables

v1.0.5

22 May 22:06
1a037d7
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  • Support for Tokyo Xanadu eX+. (dlc_conflict_resolver.py, dlc_id_checker.py and item_id_checker.py rely on externalized tables, please see README_txe.md included in the release)
  • ARCUS covers now have flags in t_item.tbl set to S1.
  • make_dlc_jsons_from_tbls.py now skips headers in t_attach.tbl that are not AttachTableData (such headers would otherwise cause the script to prematurely end or crash).

v1.0.4

18 Feb 01:16
17b2113
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  • make_dlc_tbls.py will now properly sort .pkg names prior to processing when some of the .pkgs have existing .json files and some do not (restoring predictable behavior).
  • make_dlc_tbls.py will remove the .pkg name before detecting the base name of the .pkg (this will allow detection of C_CHRxxx even when the C_CHRxxx.pkg is used instead of a C_CHRxxx_Cxx.pkg file).

v1.0.3

18 Jan 06:42
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  • Branched ED8 DLC Tables tool into its own repository
  • dlc_conflict_resolver.py updates:
    • Improved game detection, works with both NISA and CLE releases of Trails into Reverie / Hajimari no Kiseki (may cause regression for CS3/CS4 as I do not know the executable names)
    • Significantly improved t_item.tbl and t_dlc.tbl silent table repair
    • Multiple language support
    • Decryption support for CLE Hajimari no Kiseki
    • CS4 schema bugfix (table validator / repair did not work for CS4)
  • New script to turn tables back into .json files (only meant to be used with .tbl files generated with this tool).
  • New script to add items to t_shop.tbl (alternate way to get items into the game)
  • make_dlc_tbls.py will now add flags to t_item.tbl to indicate maximum quantity that can be purchased from a store (for use with with add_items_to_t_shop.py)
  • make_dlc_tbls.py will now read .pkg.json files even when the corresponding .pkg file is missing.

v1.0.2

17 Jan 22:19
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  • DLC conflict resolver (with silent repair of corrupt item tables)
  • Sort ID support
  • Switch to unsigned numbers (to match tbled)
  • Properly detect character for FC_CHRxxx packages
  • Using the same ID number for subsequent items no longer copies the character restriction code
  • Allow for any character restriction code < 0x10000, to accomodate for multi-character restrictions
  • Allow for separate character restriction codes for t_item and t_attach (used for multi-character restrictions)
  • Change a 0xFFFF to 0 in t_attach (CS4, Reverie) that affects character portrait cut-in during S-crafts
  • New variable for S-craft cut-in
  • Support for ARCUS covers
  • New variable for reverie voice flag ("C")

v1.0.1

17 Jan 22:19
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  • Identify table numbers
  • Fix crash with manual attach point for CS3
  • Speed fixes
  • Ask for item quantity in DLC

v1.0.0

17 Jan 22:18
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  • Initial Release