Releases: eArmada8/ed8_dlc_tables
Releases · eArmada8/ed8_dlc_tables
v1.0.5
- Support for Tokyo Xanadu eX+. (dlc_conflict_resolver.py, dlc_id_checker.py and item_id_checker.py rely on externalized tables, please see README_txe.md included in the release)
- ARCUS covers now have flags in t_item.tbl set to
S1
. - make_dlc_jsons_from_tbls.py now skips headers in t_attach.tbl that are not AttachTableData (such headers would otherwise cause the script to prematurely end or crash).
v1.0.4
- make_dlc_tbls.py will now properly sort .pkg names prior to processing when some of the .pkgs have existing .json files and some do not (restoring predictable behavior).
- make_dlc_tbls.py will remove the .pkg name before detecting the base name of the .pkg (this will allow detection of C_CHRxxx even when the C_CHRxxx.pkg is used instead of a C_CHRxxx_Cxx.pkg file).
v1.0.3
- Branched ED8 DLC Tables tool into its own repository
- dlc_conflict_resolver.py updates:
- Improved game detection, works with both NISA and CLE releases of Trails into Reverie / Hajimari no Kiseki (may cause regression for CS3/CS4 as I do not know the executable names)
- Significantly improved t_item.tbl and t_dlc.tbl silent table repair
- Multiple language support
- Decryption support for CLE Hajimari no Kiseki
- CS4 schema bugfix (table validator / repair did not work for CS4)
- New script to turn tables back into .json files (only meant to be used with .tbl files generated with this tool).
- New script to add items to t_shop.tbl (alternate way to get items into the game)
- make_dlc_tbls.py will now add flags to t_item.tbl to indicate maximum quantity that can be purchased from a store (for use with with add_items_to_t_shop.py)
- make_dlc_tbls.py will now read .pkg.json files even when the corresponding .pkg file is missing.
v1.0.2
- DLC conflict resolver (with silent repair of corrupt item tables)
- Sort ID support
- Switch to unsigned numbers (to match tbled)
- Properly detect character for FC_CHRxxx packages
- Using the same ID number for subsequent items no longer copies the character restriction code
- Allow for any character restriction code < 0x10000, to accomodate for multi-character restrictions
- Allow for separate character restriction codes for t_item and t_attach (used for multi-character restrictions)
- Change a 0xFFFF to 0 in t_attach (CS4, Reverie) that affects character portrait cut-in during S-crafts
- New variable for S-craft cut-in
- Support for ARCUS covers
- New variable for reverie voice flag ("C")