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eArmada8 edited this page Oct 12, 2023 · 17 revisions

Tutorials for the Trails of Cold Steel III / IV / into Reverie Model Toolset

Please also visit the Trails Research Group to learn more about how to mod these amazing games!

  • Basic Modding Tutorial
    • A basic tutorial that will probably be enough for most modders. Read this if you want to use Blender to modify existing assets inside a model (e.g. change or delete part of a mesh, change a texture, etc.)
  • Manipulating the skeleton
    • How to rig the skeleton for weight painting, and also how to add / modify / remove bones. Also a brief tutorial on manipulating locator nodes. Most modders should ignore this, but the tools exist for modders that need these features.
  • Modifying materials (textures and shaders)
    • How to change the shader parameters (shininess, lighting, etc etc) or swap them out entirely. There is also an in-depth tutorial on using UV maps to guide your texture edits here.
  • Transferring a costume between CS3 <-> CS4 <-> Reverie
    • How to transfer from one game to another using the modding toolset and ED8 Inject. Includes a database table for finding ed8_chr.fx and ed8_map.fx hashes using desired switches.
  • Transferring a costume from one character to another
    • How to transfer assets from one model to another using the modding toolset. Note that this involves weight transfer. Also, this tutorial involves a swimsuit - it is probably safe but open at work at your own discretion. I also teach how to make a custom DLC package.
  • Transferring a costume with new physics bones
    • How to transfer actual bones from one mesh to another, in order to preserve game engine physics (e.g. a skirt or a ponytail swaying in the wind).
  • Importing animations into Blender
    • How to get animations into Blender. Perhaps more importantly, how to import animations into Blender in a way that allows you to export those animations back into the game.
  • Using customTRS to adapt animations from one character to another
    • How to use a customizable version of my merge animation tool to remove bone scaling etc, to allow the use of one character's animations with a different character.
  • Link to Toolset README
    • Basic documentation that comes with the toolset, including details like command line options.