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v0.9.8 New Features

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@eLTehh eLTehh released this 09 Oct 05:39
· 15 commits to main since this release
b436031

Thank you to @Vennobennu for the updated code!

Changes:
-Added enemy class randomization:
-Enemy class/character growths have been normalized around 0% personal growths for consistency.
That's why the "new enemy class growths" json exists now.
-Allow separating land and flying classes, and human and dragon classes, into separate pools.
-Siege enemies will remain siege enemies.
-Various enemies will remain unchanged: Healers (for now), most village-destroying Thieves,
and a few other enemies in critical locations.
-Enemies with droppable weapons will generally drop new weapons appropriate for their class.
-Non-weapon items and key weapons (Falchion etc) will remain the same.
-Prologue enemies are weakened further if this option is enabled.
-Added weapon stat randomization for Uses, Might, Hit, and Crit.
-Uses, Mt and Hit are simple variance (weapons can have no fewer than 3 total uses)
-Crit has a chance of being applied based on user choice; range of crit values can also be customized
-Glower and Dark Breath are exempt from Crit randomization.
-Iron weapons and Fire tomes are currently exempt from all randomization.
-Added reclass set randomization:
-Randomly redistributes promoted classes between Male A, Male B, or Female class sets, along
with their unpromoted counterparts where applicable.
-Up to 8 different classes can be assigned to a single class set.
-Pegasus Knight => Falcon Knight promotion can cause units to jump between class sets.

-Added an option to skip Prologues 2-8. Prologue characters will receive extra levels, stats and
weapon experience to compensate for the lack of Prologue XP. This option can be selected regardless
of any randomization modes.
-The Avatar's level is not so easy to change, so for now they only receive slight buffs
to their offensive bases.
-Marth receives a Large Bullion in his inventory to replace the Prologue money.
-Luke and Rody both recieve an additional Iron weapon.

-Character randomization updates hair colour in addition to name/portrait.

-There are no tierless classes. Thief and Lord count as unpromoted; Manakete and Ballistician
count as promoted when assigning classes to player characters and enemies.

-When randomizing classes, Ryan will have a second Vulnerary in his inventory.
-Ballistas can be forged.

-Added in missing pointer for some recruitable characters who start as enemies. This fixes
some characters still appearing in their original class when Randomized Classes is enabled.

-Growths are enciphered and deciphered on the fly, rather than relying on prebuilt tables.

-Fixed crash when using bases randomization without class randomization.