Skip to content
This repository has been archived by the owner on Jan 1, 2023. It is now read-only.

Commit

Permalink
Some comment fixes.
Browse files Browse the repository at this point in the history
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@168299 91177308-0d34-0410-b5e6-96231b3b80d8
  • Loading branch information
bob-wilson committed Nov 19, 2012
1 parent ae31cc1 commit 0dfec1d
Show file tree
Hide file tree
Showing 2 changed files with 6 additions and 6 deletions.
10 changes: 5 additions & 5 deletions include/llvm/Analysis/InlineCost.h
Expand Up @@ -120,11 +120,11 @@ namespace llvm {
/// bound the computation necessary to determine whether the cost is
/// sufficiently low to warrant inlining.
InlineCost getInlineCost(CallSite CS, int Threshold);
/// getCalledFunction - The heuristic used to determine if we should inline
/// the function call or not. The callee is explicitly specified, to allow
/// you to calculate the cost of inlining a function via a pointer. This
/// behaves exactly as the version with no explicit callee parameter in all
/// other respects.

/// \brief Get an InlineCost with the callee explicitly specified.
/// This allows you to calculate the cost of inlining a function via a
/// pointer. This behaves exactly as the version with no explicit callee
/// parameter in all other respects.
//
// Note: This is used by out-of-tree passes, please do not remove without
// adding a replacement API.
Expand Down
2 changes: 1 addition & 1 deletion lib/Analysis/InlineCost.cpp
Expand Up @@ -794,7 +794,7 @@ ConstantInt *CallAnalyzer::stripAndComputeInBoundsConstantOffsets(Value *&V) {
/// viable. It computes the cost and adjusts the threshold based on numerous
/// factors and heuristics. If this method returns false but the computed cost
/// is below the computed threshold, then inlining was forcibly disabled by
/// some artifact of the rountine.
/// some artifact of the routine.
bool CallAnalyzer::analyzeCall(CallSite CS) {
++NumCallsAnalyzed;

Expand Down

0 comments on commit 0dfec1d

Please sign in to comment.