-
Notifications
You must be signed in to change notification settings - Fork 182
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Use unobtrusive notification stack on top of the screen for warning messages #66
Comments
Initial work in https://github.com/Ghabry/easyrpg-player/tree/output |
Adding this to 0.1 milestone. Current Output is too much UX fail and it frustrates me. |
Maybe you can add a button (F2?) to show/hide warning displaying. |
Accepted, but it's enabled on startup. ^^ |
Sorry. I reassign this to 0.2. |
Log viewer scene in multiple_player branch is related to this. |
Well still better then nothing, maybe the extra stuff can be built on it. Is your work in multiple_player finished? |
The automatic screenshot capture on every warning got removed from master, at least until repetitive bugs like "no free channels available" got fixed to prevent massive screen capture generation. It could be restored or enabled in debug builds or by some switchable option. |
The motivation of this is to stop annoying "press any key to continue" for every missing file.
Use shaded font to be readable on lighter scenes.
This feature should not be applied for error messages (with application exiting), use native message box where available to match RPG_RT behavior. On systems without native message boxes, use some readable text and press key before exit.
The text was updated successfully, but these errors were encountered: