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…ial. (#91)
* Created spacegame.commands package and moved warp commands into it.
* Changed warp command to land entities around the limits of the destination celestial's warp radius.
07f76d0 changed things so that after warp you land roughly around the warp radius on the x axis, but at 0,0 on the y,z axes. Ideally, a random point on the warp radius sphere should be chosen.
Even more ideally, your landing point should be determined by your departing point.
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