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Entities should land outside Celestial warp radius after warp. #90

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ecdavis opened this issue Oct 20, 2016 · 1 comment
Open

Entities should land outside Celestial warp radius after warp. #90

ecdavis opened this issue Oct 20, 2016 · 1 comment

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@ecdavis
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ecdavis commented Oct 20, 2016

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@ecdavis ecdavis added this to the 0.4.0 milestone Oct 20, 2016
@ecdavis ecdavis self-assigned this Oct 20, 2016
ecdavis added a commit that referenced this issue Oct 20, 2016
…ial. (#91)

* Created spacegame.commands package and moved warp commands into it.

* Changed warp command to land entities around the limits of the destination celestial's warp radius.
@ecdavis
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ecdavis commented Oct 20, 2016

07f76d0 changed things so that after warp you land roughly around the warp radius on the x axis, but at 0,0 on the y,z axes. Ideally, a random point on the warp radius sphere should be chosen.

Even more ideally, your landing point should be determined by your departing point.

@ecdavis ecdavis modified the milestone: 0.4.0 Mar 11, 2017
@ecdavis ecdavis added the triage label Mar 11, 2017
@ecdavis ecdavis removed their assignment Mar 12, 2017
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