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glab.ec
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glab.ec
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// GL Array Buffer Manipulation
import "immediate"
import "Display"
import "OpenGLDisplayDriver"
#include "gl123es.h"
namespace gfx::drivers;
// NOTE: Don't call if without vertexBuffer
public void GLABBindBuffer(int target, uint buffer)
{
if(glCaps_vertexBuffer)
{
glBindBuffer(target, buffer);
if(target == GL_ARRAY_BUFFER)
glabCurArrayBuffer = buffer;
else if(target == GL_ELEMENT_ARRAY_BUFFER)
glabCurElementBuffer = buffer;
}
}
public enum GLBufferContents { vertex, normal, texCoord, color, tangent1, tangent2, lightVector };
public enum GLBufferUsage { staticDraw, dynamicDraw, streamDraw };
static GLint bufferUsages[] = { GL_DYNAMIC_DRAW, GL_STATIC_DRAW, 0x88E0 /*GL_STREAM_DRAW*/ };
public define noAB = GLAB { 0 };
uint glabCurArrayBuffer;
static short *shortVPBuffer = null;
static uint shortVPSize = 0;
void glabTerminate()
{
shortVPSize = 0;
delete shortVPBuffer;
}
public struct GLAB
{
uint buffer;
void allocate(uint size, void * data, GLBufferUsage usage)
{
if(this != null)
{
if(glCaps_vertexBuffer)
{
if(!buffer)
glGenBuffers(1, &buffer);
if(glabCurArrayBuffer != buffer)
GLABBindBuffer(GL_ARRAY_BUFFER, buffer);
glBufferData(GL_ARRAY_BUFFER, size, data, bufferUsages[usage]);
}
else
buffer = 1;
}
}
void upload(uint offset, uint size, void * data)
{
if(this != null && glCaps_vertexBuffer)
{
if(glabCurArrayBuffer != buffer)
GLABBindBuffer(GL_ARRAY_BUFFER, buffer);
glBufferSubData(GL_ARRAY_BUFFER, offset, size, data);
}
}
void ::deleteBuffers(int count, GLAB * buffers)
{
if(glCaps_vertexBuffer)
{
int i;
for(i = 0; i < count; i++)
{
uint buffer = buffers[i].buffer;
if(buffer)
{
if(buffer == glabCurArrayBuffer)
GLABBindBuffer(GL_ARRAY_BUFFER, 0);
else if(buffer == glabCurElementBuffer)
GLABBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
}
}
if(count && buffers[0].buffer)
glDeleteBuffers(count, (GLuint *)buffers);
}
}
void free()
{
if(this != null && buffer)
{
if(glCaps_vertexBuffer)
deleteBuffers(1, this);
buffer = 0;
}
}
void use(GLBufferContents contents, int n, int type, uint stride, void * pointer)
{
if(glabCurArrayBuffer != ((this != null) ? buffer : 0) && glCaps_vertexBuffer)
GLABBindBuffer(GL_ARRAY_BUFFER, ((this != null) ? buffer : 0));
#if ENABLE_GL_SHADERS
if(glCaps_shaders)
glVertexAttribPointer(contents, n, type, GL_FALSE, stride, pointer);
#endif
#if ENABLE_GL_FFP
if(!glCaps_shaders)
switch(contents)
{
case normal: glNormalPointer (type, stride, pointer); break;
case vertex: glVertexPointer (n, type, stride, pointer); break;
case texCoord: glTexCoordPointer (n, type, stride, pointer); break;
case lightVector:
case color: glColorPointer (n, type, stride, pointer); break;
}
#endif
}
void useVertTrans(uint count, int n, int type, uint stride, void * pointer)
{
if(!glCaps_intAndDouble)
{
if(glabCurArrayBuffer != ((this != null) ? buffer : 0) && glCaps_vertexBuffer)
GLABBindBuffer(GL_ARRAY_BUFFER, ((this != null) ? buffer : 0));
if(type == GL_INT)
{
if(pointer)
{
int i;
if(count*n > shortVPSize)
{
shortVPSize = count*n;
shortVPBuffer = renew shortVPBuffer short[shortVPSize];
}
for(i = 0; i < count*n; i++)
shortVPBuffer[i] = (short)((int *)pointer)[i];
GLVertexPointer(n, GL_SHORT, stride, shortVPBuffer);
}
else
GLVertexPointer(n, GL_SHORT, stride, 0);
}
else if(type == GL_DOUBLE)
{
#if ENABLE_GL_SHADERS
if(glCaps_shaders)
glVertexAttribPointer(GLBufferContents::vertex, n, GL_DOUBLE, GL_FALSE, stride, pointer);
#endif
#if ENABLE_GL_FFP
if(!glCaps_shaders)
glVertexPointer(n, GL_DOUBLE, stride, pointer);
#endif
}
}
else
use(vertex, n, type, stride, pointer);
}
};
uint glabCurElementBuffer;
public define noEAB = GLEAB { 0 };
public struct GLEAB
{
uint buffer;
void allocate(uint size, void * data, GLBufferUsage usage)
{
if(this != null)
{
if(glCaps_vertexBuffer)
{
if(!buffer)
glGenBuffers(1, &buffer);
if(glCaps_vertexBuffer && glabCurElementBuffer != buffer)
GLABBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer);
if(size)
glBufferData(GL_ELEMENT_ARRAY_BUFFER, size, data, bufferUsages[usage]);
else
;
}
else
buffer = 1;
}
}
void upload(uint offset, uint size, void * data)
{
if(this != null && glCaps_vertexBuffer)
{
if(glabCurArrayBuffer != buffer)
GLABBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer);
glBufferSubData(buffer, offset, size, data);
}
}
void free()
{
if(this != null && buffer)
{
if(glCaps_vertexBuffer)
GLAB::deleteBuffers(1, (GLAB *)this);
buffer = 0;
}
}
void draw(int primType, int count, int type, void * indices)
{
if(glCaps_vertexBuffer
#if ENABLE_GL_POINTER
|| (glCaps_vertexPointer && !buffer && indices)
#endif
)
{
if(glCaps_vertexBuffer && glabCurElementBuffer != ((this != null) ? buffer : 0))
GLABBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ((this != null) ? buffer : 0));
if(!glCaps_intAndDouble)
type = GL_UNSIGNED_SHORT;
GLFlushMatrices();
glDrawElements(primType, count, type, indices);
}
}
};