This constitutes project work from Graphics I.
The code was written in a Unix environment. The code probably compiles elsewhere, but don't take my word for it. At minimum, the Makefile will require changes in order to build on other systems.
I may begin using pthreads to handle game controller input, which would make the project Unix only.
- Video of project II.
- Video of project III.
- Gallery of screenshots for each project.
To run, make project1 && ./project1
, and make two && ./two
and
so forth.
(Project I may not compile anymore.)
I included some 3rd party libraries:
- Wavefront .obj loader [public domain]
- stb_image [public domain]
Project 2 loads several models extracted by Alec Pike, Zerox et al. from Nintendo 64 videogames. Those assets are not included in this repository.
Texture/environment mapping credits:
- Jockum Skoglund for /assets/skyboxes/.*.[png|jpg|bmp]
- Calvin J. Hamilton for the celestial models.
These files are also too large to keep here. I'll link to a tarfile soon.