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Example Unity project with Snapdragon Spaces and echo3D integrated.

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Snapdragon Spaces & echo3D

Adding echo3D to Snapdragon Spaces SDK sample

Register

Don't have an API key? Make sure to register for FREE at echo3D.

Getting Started

To see how echo3D works with the Spaces Unity SDK, you can either clone this project, or follow this guide:

  • Open the sample project that arrives with the Spaces Unity package and open the Hand Tracking Sample scene.
  • Export the Mirror and Player objects from the models folder of the scene located in here. To export, right click on the model, then choose "Export glTF" and choose glTF-Binary. Alternatively, you can use the models in our Models folder
  • Upload the exported files to your echo3D project.
  • Add the metadata. You can use the data files in our Data folder
  • Install the echo3D Unity SDK.
  • Set the API key in the Inspector of the echo3D game object. In the tags filed, write "handTracking".
  • Disable the Mirror and Player objects in your unity scene.
    Mirror Disable

Run

Simply press the Play button in Unity.

Screenshots

echo3D Models echo3D Additional Data Unity screenshots 1 Unity screenshots 2

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Example Unity project with Snapdragon Spaces and echo3D integrated.

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