-
Notifications
You must be signed in to change notification settings - Fork 1
/
ViewController.m
80 lines (68 loc) · 1.99 KB
/
ViewController.m
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
//
// ViewController.m
// SlideGame
//
// Created by Brian Zwahr on 8/25/12.
// Copyright (c) 2012 echosa. All rights reserved.
//
#import "ViewController.h"
#import "SlideGame.h"
@implementation ViewController
SlideGame* game;
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)viewDidUnload
{
[super viewDidUnload];
// Release any retained subviews of the main view.
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone) {
return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown);
} else {
return YES;
}
}
- (IBAction)newGame:(id)sender
{
game = [[SlideGame alloc] init];
[game randomizeTiles];
[self printBoard];
game.active = true;
}
- (IBAction)pushTile:(id)sender
{
NSArray* position = [game findTilePosition:[sender tag]];
[game moveTile:[[position objectAtIndex:0] intValue]
:[[position objectAtIndex:1] intValue]];
[self printBoard];
if ([game isAWin]) {
UIAlertView *win = [[UIAlertView alloc] initWithTitle: @"Good job!"
message: @"You won!"
delegate: self
cancelButtonTitle: @"Ok"
otherButtonTitles: nil];
[win show];
game.active = false;
}
}
- (void)printBoard
{
int tile;
UIButton* button;
for (int x = 0; x < 4; x++) {
for (int y = 0; y < 4; y++) {
tile = [[game getPosition:x :y] intValue];
if (tile != 0) {
button = (UIButton *)[self.view viewWithTag:tile];
CGRect rect = CGRectMake(y * 70 + 20, x * 70 + 90, 70, 70);
[button setFrame:rect];
}
}
}
}
@end