Skip to content

Commit

Permalink
Initial Commit
Browse files Browse the repository at this point in the history
  • Loading branch information
Brian Zwahr committed Aug 25, 2012
0 parents commit 9687ac3
Show file tree
Hide file tree
Showing 15 changed files with 781 additions and 0 deletions.
463 changes: 463 additions & 0 deletions SlideGame.xcodeproj/project.pbxproj

Large diffs are not rendered by default.

15 changes: 15 additions & 0 deletions SlideGame/AppDelegate.h
@@ -0,0 +1,15 @@
//
// AppDelegate.h
// SlideGame
//
// Created by Brian Zwahr on 8/25/12.
// Copyright (c) 2012 echosa. All rights reserved.
//

#import <UIKit/UIKit.h>

@interface AppDelegate : UIResponder <UIApplicationDelegate>

@property (strong, nonatomic) UIWindow *window;

@end
46 changes: 46 additions & 0 deletions SlideGame/AppDelegate.m
@@ -0,0 +1,46 @@
//
// AppDelegate.m
// SlideGame
//
// Created by Brian Zwahr on 8/25/12.
// Copyright (c) 2012 echosa. All rights reserved.
//

#import "AppDelegate.h"

@implementation AppDelegate

- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
// Override point for customization after application launch.
return YES;
}

- (void)applicationWillResignActive:(UIApplication *)application
{
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}

- (void)applicationDidEnterBackground:(UIApplication *)application
{
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}

- (void)applicationWillEnterForeground:(UIApplication *)application
{
// Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
}

- (void)applicationDidBecomeActive:(UIApplication *)application
{
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}

- (void)applicationWillTerminate:(UIApplication *)application
{
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}

@end
49 changes: 49 additions & 0 deletions SlideGame/SlideGame-Info.plist
@@ -0,0 +1,49 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleDisplayName</key>
<string>${PRODUCT_NAME}</string>
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleIdentifier</key>
<string>echosa.${PRODUCT_NAME:rfc1034identifier}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>${PRODUCT_NAME}</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UIMainStoryboardFile</key>
<string>MainStoryboard_iPhone</string>
<key>UIMainStoryboardFile~ipad</key>
<string>MainStoryboard_iPad</string>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
</dict>
</plist>
14 changes: 14 additions & 0 deletions SlideGame/SlideGame-Prefix.pch
@@ -0,0 +1,14 @@
//
// Prefix header for all source files of the 'SlideGame' target in the 'SlideGame' project
//

#import <Availability.h>

#ifndef __IPHONE_5_0
#warning "This project uses features only available in iOS SDK 5.0 and later."
#endif

#ifdef __OBJC__
#import <UIKit/UIKit.h>
#import <Foundation/Foundation.h>
#endif
13 changes: 13 additions & 0 deletions SlideGame/ViewController.h
@@ -0,0 +1,13 @@
//
// ViewController.h
// SlideGame
//
// Created by Brian Zwahr on 8/25/12.
// Copyright (c) 2012 echosa. All rights reserved.
//

#import <UIKit/UIKit.h>

@interface ViewController : UIViewController

@end
38 changes: 38 additions & 0 deletions SlideGame/ViewController.m
@@ -0,0 +1,38 @@
//
// ViewController.m
// SlideGame
//
// Created by Brian Zwahr on 8/25/12.
// Copyright (c) 2012 echosa. All rights reserved.
//

#import "ViewController.h"

@interface ViewController ()

@end

@implementation ViewController

- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}

- (void)viewDidUnload
{
[super viewDidUnload];
// Release any retained subviews of the main view.
}

- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone) {
return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown);
} else {
return YES;
}
}

@end
2 changes: 2 additions & 0 deletions SlideGame/en.lproj/InfoPlist.strings
@@ -0,0 +1,2 @@
/* Localized versions of Info.plist keys */

27 changes: 27 additions & 0 deletions SlideGame/en.lproj/MainStoryboard_iPad.storyboard
@@ -0,0 +1,27 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="1.0" toolsVersion="1906" systemVersion="11A511" targetRuntime="iOS.CocoaTouch.iPad" nextObjectID="6" propertyAccessControl="none" initialViewController="2">
<dependencies>
<development defaultVersion="4200" identifier="xcode"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="902"/>
</dependencies>
<scenes>
<scene sceneID="4">
<objects>
<placeholder placeholderIdentifier="IBFirstResponder" id="3" sceneMemberID="firstResponder"/>
<viewController id="2" customClass="ViewController" sceneMemberID="viewController">
<view key="view" contentMode="scaleToFill" id="5">
<rect key="frame" x="0.0" y="20" width="768" height="1004"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<subviews/>
<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="calibratedWhite"/>
</view>
</viewController>
</objects>
</scene>
</scenes>
<simulatedMetricsContainer key="defaultSimulatedMetrics">
<simulatedStatusBarMetrics key="statusBar" statusBarStyle="blackTranslucent"/>
<simulatedOrientationMetrics key="orientation"/>
<simulatedScreenMetrics key="destination"/>
</simulatedMetricsContainer>
</document>
27 changes: 27 additions & 0 deletions SlideGame/en.lproj/MainStoryboard_iPhone.storyboard
@@ -0,0 +1,27 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="1.0" toolsVersion="1906" systemVersion="11A511" targetRuntime="iOS.CocoaTouch" nextObjectID="6" propertyAccessControl="none" initialViewController="2">
<dependencies>
<development defaultVersion="4200" identifier="xcode"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="902"/>
</dependencies>
<scenes>
<scene sceneID="5">
<objects>
<placeholder placeholderIdentifier="IBFirstResponder" id="4" sceneMemberID="firstResponder"/>
<viewController id="2" customClass="ViewController" sceneMemberID="viewController">
<view key="view" contentMode="scaleToFill" id="3">
<rect key="frame" x="0.0" y="20" width="320" height="460"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
<subviews/>
<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="calibratedWhite"/>
</view>
</viewController>
</objects>
</scene>
</scenes>
<simulatedMetricsContainer key="defaultSimulatedMetrics">
<simulatedStatusBarMetrics key="statusBar"/>
<simulatedOrientationMetrics key="orientation"/>
<simulatedScreenMetrics key="destination"/>
</simulatedMetricsContainer>
</document>
18 changes: 18 additions & 0 deletions SlideGame/main.m
@@ -0,0 +1,18 @@
//
// main.m
// SlideGame
//
// Created by Brian Zwahr on 8/25/12.
// Copyright (c) 2012 echosa. All rights reserved.
//

#import <UIKit/UIKit.h>

#import "AppDelegate.h"

int main(int argc, char *argv[])
{
@autoreleasepool {
return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
}
}
22 changes: 22 additions & 0 deletions SlideGameTests/SlideGameTests-Info.plist
@@ -0,0 +1,22 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleIdentifier</key>
<string>echosa.${PRODUCT_NAME:rfc1034identifier}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundlePackageType</key>
<string>BNDL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1</string>
</dict>
</plist>
13 changes: 13 additions & 0 deletions SlideGameTests/SlideGameTests.h
@@ -0,0 +1,13 @@
//
// SlideGameTests.h
// SlideGameTests
//
// Created by Brian Zwahr on 8/25/12.
// Copyright (c) 2012 echosa. All rights reserved.
//

#import <SenTestingKit/SenTestingKit.h>

@interface SlideGameTests : SenTestCase

@end
32 changes: 32 additions & 0 deletions SlideGameTests/SlideGameTests.m
@@ -0,0 +1,32 @@
//
// SlideGameTests.m
// SlideGameTests
//
// Created by Brian Zwahr on 8/25/12.
// Copyright (c) 2012 echosa. All rights reserved.
//

#import "SlideGameTests.h"

@implementation SlideGameTests

- (void)setUp
{
[super setUp];

// Set-up code here.
}

- (void)tearDown
{
// Tear-down code here.

[super tearDown];
}

- (void)testExample
{
STFail(@"Unit tests are not implemented yet in SlideGameTests");
}

@end
2 changes: 2 additions & 0 deletions SlideGameTests/en.lproj/InfoPlist.strings
@@ -0,0 +1,2 @@
/* Localized versions of Info.plist keys */

0 comments on commit 9687ac3

Please sign in to comment.