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correct link ref #2
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m-kro committed Jan 26, 2024
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Expand Up @@ -970,10 +970,10 @@ listed below.
| jmCrossingGap | float \>= 0 (m) | 10 | Minimum distance to pedestrians that are walking towards the conflict point with the ego vehicle. If the pedestrians are further away the vehicle may drive across the pedestrian crossing (excluding walking area). So, the lower the value, the braver (more aggressive) the driver. |
| jmIgnoreKeepClearTime | float (s) | \-1 | The accumulated waiting time (see Option [**--waiting-time-memory**](sumo.md#processing)) after which a vehicle will [drive onto an intersection even though this might cause jamming](Simulation/Intersections.md#junction_blocking). For negative values, the vehicle will always try to keep the junction clear. |
| jmDriveAfterRedTime | float (s) | \-1 | This value causes vehicles to violate a red light if the light has changed to red more recently than the given threshold. When set to 0, vehicles will always drive at yellow but will try to brake at red. If this behavior causes a vehicle to drive so fast that stopping is not possible any more it will not attempt to stop. This value also applies to [the default pedestrian model](Simulation/Pedestrians.md#model_striping). |
| jmDriveAfterYellowTime | float (s) | \-1 | This value causes vehicles to violate a yellow light if the light has changed more recently than the given threshold. Vehicles that are too fast to brake always drive at yellow.. |
| jmDriveAfterYellowTime | float (s) | \-1 | This value causes vehicles to violate a yellow light if the light has changed more recently than the given threshold. Vehicles that are too fast to brake always drive at yellow. |
| jmDriveRedSpeed | float (m/s) | *maxSpeed* | This value causes vehicles affected by *jmDriveAfterRedTime* to slow down when violating a red light. The given speed will not be exceeded when entering the intersection. |
| jmIgnoreFoeProb | float | 0 | This value causes vehicles and pedestrians to ignore foe vehicles that have right-of-way with the given probability. The check is performed anew every simulation step. (range \[0,1\]). This value also applies to [the default pedestrian model]. |
| jmIgnoreFoeSpeed | float (m/s) | 0 | This value is used in conjunction with *jmIgnoreFoeProb*. Only vehicles with a speed below or equal to the given value may be ignored. This value also applies to [the default pedestrian model]. |
| jmIgnoreFoeProb | float | 0 | This value causes vehicles and pedestrians to ignore foe vehicles that have right-of-way with the given probability. The check is performed anew every simulation step. (range \[0,1\]). This value also applies to [the default pedestrian model](Simulation/Pedestrians.md#model_striping). |
| jmIgnoreFoeSpeed | float (m/s) | 0 | This value is used in conjunction with *jmIgnoreFoeProb*. Only vehicles with a speed below or equal to the given value may be ignored. This value also applies to [the default pedestrian model](Simulation/Pedestrians.md#model_striping). |
| jmIgnoreJunctionFoeProb | float | 0 | This value causes vehicles to ignore foe vehicles and pedestrians that have already entered a junction with the given probability. The check is performed anew every simulation step. (range \[0,1\]). |
| jmSigmaMinor | float, scaling factor (like *sigma*) | sigma | This value configures driving imperfection (dawdling) while passing a minor link (ahead of the intersection after having committed to drive and while still on the intersection). |
| jmStoplineGap | float \>= 0 (m) | 1 | This value configures stopping distance in front of prioritary / TL-controlled stop line. In case the stop line has been relocated by a [**stopOffset**](Networks/SUMO_Road_Networks.md#stop_offsets) item, the maximum of both distances is applied. |
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