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@GeorgeS2019 Can you give a more detailed example of what you do have in mind here?
I am currently benchmarking the different rl backends in godotrl in terms of learning and runtime performance for my master thesis. But it sounds like you are more interested in having a comprehensive list of what is supported in the different rl libs, correct?
@visuallization
The future moving forwards for Godot, my wish, is to replace python with language that is supported through Godot GDExtension e.g. C# With that, training and inference are all done using One langauge
We need an immediate glance the coverage of the supported RL libraries.
ALL aspects implemented or e.g. 85% implemented.
With that overview, one can decide which of the 3 supported libraries to use
For SB3 which export ONNX, only this option is more feasible to use c# for godot4
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