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Moving my original RapidXNA I created from scratch when working at MS SA into MonoGame

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RapidMono

Moving my original RapidXNA I created from scratch when working at MS SA into MonoGame

Fragmented Space

My original game made using my RapidXNA, updated, upgraded, and somewhat rewritten, to show off RapidMono.

RapidXNA

Originally built Jan 31 2013, under no explicit license, I wanted a nice way to assist my game dev projects in XNA. XNA fell flat, and other engines grew over the years, but to get back into my game dev, for fun, I felt like reviving the original project.

Historic Forks

  • Original RapidXNA: in my private repo, was purely XNA
  • Original Fragmented Space: in my private repo, was pure RapidXNA
  • Forked: https://github.com/TRex22/RapidGame - under MIT license
  • Revamped RapidMono: edg3/RapidMono - under MIT license
  • Revamped Fragmented Space: edg3/RapidMono/RapidMono, where Platform is in (Desktop) at current state, Copyright (c) 2013-Present Ernest "edg3" L, All Rights Reserved; intended to show off RapidMono in action

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Moving my original RapidXNA I created from scratch when working at MS SA into MonoGame

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