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This is a first person shooter prototype inplementation for an university project

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edg956/Basic-FPS-OpenGL

 
 

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Description

This is a program implemented for practical part of the course Computer Graphics at Technische Hochschule Ulm

It consists of a 3D model created using Blender 2.8, imported to a C++ program and rendered using OpenGL 4+. It's a simulation of a 3D first person shooter with some basic shading and a minimap included.

The code includes Phong's shading model, a flashlight implementation in the fragment shader, and mouse movement/key presses for calculating the transformation matrixes applied to the 3D scene. It's far from perfect or realistic, but maybe helps other people looking for examples of implementation.

This is a fork from prof. @Alfred-Franz that contained the red triangle program (the hello world of computer graphics, so I heard) that I used as a template for creating an OpenGL project.

Goal

The practical part of the course consisted in creating 3 showcases:

  • 2D showcase containing some 2D transformations (minimap)
  • Shaders showcase (Light from the moon and flashlight)
  • 3D showcase containing 3D transformations to move the camera around the map.

The resulting program is a combination of the three

Building

Requirements

  • Microsoft Visual Studio (2019 used in this case) with C++ compiler
  • CMake 3+

Using CMake, select this repo's folder as source and a folder for binaries, configure, generate and open the project.

Once in MSV, find the project "FPSGame" and build.

Execute the .exe in /FPSGame/

Pictures

Example of light of the moon in the scene Example of the flashlight's beam on a wall

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  • C++ 76.8%
  • Python 18.5%
  • CMake 4.3%
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