-
Notifications
You must be signed in to change notification settings - Fork 0
/
cocos2dx_smartfish.ini
65 lines (47 loc) · 3.33 KB
/
cocos2dx_smartfish.ini
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
[smartfish]
# the prefix to be added to the generated functions. You might or might not use this in your own
# templates
prefix = smartfish
# create a target namespace (in javascript, this would create some code like the equiv. to `ns = ns || {}`)
# all classes will be embedded in that namespace
target_namespace =sf
android_headers = -I%(androidndkdir)s/platforms/android-14/arch-arm/usr/include -I%(androidndkdir)s/sources/cxx-stl/gnu-libstdc++/4.6/libs/armeabi-v7a/include -I%(androidndkdir)s/sources/cxx-stl/gnu-libstdc++/4.6/include
android_flags = -D_SIZE_T_DEFINED_
clang_headers = -I%(clangllvmdir)s/lib/clang/3.1/include
clang_flags = -nostdinc -x c++
cocos_headers = -I%(cocosdir)s/cocos2dx/include -I%(cocosdir)s/cocos2dx/platform -I%(cocosdir)s/cocos2dx/platform/android -I%(cocosdir)s/cocos2dx -I%(cocosdir)s/cocos2dx/kazmath/include -I%(cocosdir)s/extensions
cocos_flags = -DANDROID -DCOCOS2D_JAVASCRIPT
cxxgenerator_headers = -I%(cxxgeneratordir)s/targets/spidermonkey/common
# extra arguments for clang
extra_arguments = %(android_headers)s %(clang_headers)s %(cxxgenerator_headers)s %(cocos_headers)s %(android_flags)s %(clang_flags)s %(cocos_flags)s %(extra_flags)s
# what headers to parse
headers = %(cocosdir)s/projects/SuperCommander/Classes/smartfish/smartfish.h
# what classes to produce code for. You can use regular expressions here. When testing the regular
# expression, it will be enclosed in "^$", like this: "^CCMenu*$".
classes =SFObject IsoConfig IsoPoint IsoMath SceneLayoutRenderer IsoNode JSHttpRequest SmashObject Entity SmashGroup EntityComponent AnimatedComponent TickedComponent ProcessManager DisplayObjectScene DisplayObjectRenderer ArmatureRenderer RowSpatialManager RowSpatialObjectComponent RowDataComponent RowTransformComponent TouchComponent ObjectType Conditional Strategy CollisionResponseStrategy StrategyContainingComponent CollisionResponseComponent
# what should we skip? in the format ClassName::[function function]
# ClassName is a regular expression, but will be used like this: "^ClassName$" functions are also
# regular expressions, they will not be surrounded by "^$". If you want to skip a whole class, just
# add a single "*" as functions. See bellow for several examples. A special class name is "*", which
# will apply to all class names. This is a convenience wildcard to be able to skip similar named
# functions from all classes.
skip = JSHttpRequest::[setResponseCallback onHttpData],
EntityComponent::[doAdd doRemove doStop doResume],
SmashGroup::[noteAdd noteRemove],
Entity::[getAllComponents],ObjectType::[getTypeNames],
DisplayObjectRenderer::[^setPosition$],
*::[onAdd.* onRemove.* onTick.* onFrame.* onCollision.* onStop.* onResume.*],
Strategy::[shouldRemove]
rename_functions =
rename_classes =
# for all class names, should we remove something when registering in the target VM?
remove_prefix =
# classes for which there will be no "parent" lookup
classes_have_no_parents =
# base classes which will be skipped when their sub-classes found them.
base_classes_to_skip = CCObject CCProcessBase
# classes that create no constructor
# CCSet is special and we will use a hand-written constructor
abstract_classes =
# Determining whether to use script object(js object) to control the lifecycle of native(cpp) object or the other way around. Supported values are 'yes' or 'no'.
script_control_cpp = no