-
Notifications
You must be signed in to change notification settings - Fork 0
/
player.go
199 lines (163 loc) · 3.76 KB
/
player.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
package game
import (
"diceserver/game/dice"
"diceserver/protocol"
"github.com/lonng/nano/session"
log "github.com/sirupsen/logrus"
)
type Loser struct {
uid int64
score int
}
type Player struct {
uid int64 // 用户ID
head string // 头像地址
name string // 玩家名字
ip string // ip地址
sex int // 性别
coin int64 // 虚拟币
// 玩家数据
session *session.Session
// 游戏相关字段
onHand dice.Dice
calledDice string
ctx *dice.Context
desk *Desk // 当前桌
turn int // 当前玩家在桌子的方位
score int // 玩家分数,默认为1000
logger *log.Entry
}
func newPlayer(s *session.Session, uid int64, name, head, ip string, sex int) *Player {
p := &Player{
uid: uid,
name: name,
head: head,
ctx: &dice.Context{Uid: uid},
ip: ip,
sex: sex,
score: 1000,
logger: log.WithField(fieldPlayer, uid),
}
p.ctx.Reset()
p.bindSession(s)
//p.syncCoinFromDB()
return p
}
func (p *Player) setDesk(d *Desk, turn int) {
if d == nil {
p.logger.Error("桌号为空")
return
}
p.desk = d
p.turn = turn
p.logger = log.WithFields(log.Fields{fieldDesk: p.desk.roomNo, fieldPlayer: p.uid})
}
func (p *Player) setIp(ip string) {
p.ip = ip
}
func (p *Player) bindSession(s *session.Session) {
p.session = s
p.session.Set(kCurPlayer, p)
}
func (p *Player) removeSession() {
p.session.Remove(kCurPlayer)
p.session = nil
}
func (p *Player) Uid() int64 {
return p.uid
}
func (p *Player) addDice(ids dice.Points) {
p.onHand = dice.FromID(ids)
p.logger.Debugf("游戏开局,手上骰子数量:%d 点数:%v", len(p.handPoints()), p.handPoints())
}
func (p *Player) callNum() string {
var did string
return did
}
func (p *Player) callDice() string {
return p.calledDice
}
func (p *Player) call(calledDice string) {
p.logger.Debugf("玩家选择: Dices=%s", calledDice)
call := &protocol.Call{
Uid: p.Uid(),
CalledDice: calledDice,
}
if err := p.desk.group.Broadcast("onCall", call); err != nil {
log.Error(err)
}
}
func (p *Player) showCheck(turn int, beturn int, lastCalledDice string) {
ck := &protocol.ShowCheck{
Uid: p.Uid(),
Open: turn,
Call: beturn,
CalledDice: lastCalledDice,
}
if err := p.desk.group.Broadcast("onCheck", ck); err != nil {
log.Error(err)
}
}
func (p *Player) showOpen(lastCalledDice string) {
op := &protocol.ShowOpen{
Uid: p.Uid(),
CalledDice: lastCalledDice,
}
println("curTurn:", p.desk.curTurn)
if p.desk.curTurn != p.turn {
if err := p.desk.group.Broadcast("onOpen", op); err != nil {
log.Error(err)
}
}
}
func (p *Player) showWait(lastCalledDice string) {
wo := &protocol.ShowWait{
Uid: p.Uid(),
CalledDice: lastCalledDice,
}
if err := p.desk.group.Broadcast("onWait", wo); err != nil {
log.Error(err)
}
}
func (p *Player) handPoints() dice.Dice {
return p.onHand
}
func (p *Player) calledPoint() string {
return p.calledDice
}
func (p *Player) reset() {
p.onHand = dice.Dice{}
p.calledDice = ""
//重置channel
//close(p.chOperation)
//p.chOperation = make(chan *protocol.OpChoosed, 1)
p.ctx.Reset()
}
//断线重连后,同步牌桌数据
func (p *Player) syncDeskData() error {
desk := p.desk
data := &protocol.SyncDesk{
Status: desk.status(),
Players: []protocol.DeskPlayerData{},
ScoreInfo: []protocol.ScoreInfo{},
}
markerUid := int64(0)
lastCallUid := int64(0)
for i, player := range desk.players {
uid := player.Uid()
if i == desk.bankerTurn {
markerUid = uid
}
if i == desk.curTurn {
lastCallUid = uid
}
score := protocol.ScoreInfo{
Uid: uid,
Score: player.score,
}
data.ScoreInfo = append(data.ScoreInfo, score)
}
data.MarkerUid = markerUid
data.LastCallUid = lastCallUid
return p.session.Push("onSyncDesk", data)
}