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The speexdsp component supports both floating-point and fixed-point implementations. It is set to fixed-point but the top level API is for floating-point (f32) implementation with fixed-point audio inputs. In the speexdsp component, change to floating-point by modify config.h file as shown below. It compiles but it does not run properly.
/* Compile as fixed-point */
//#define FIXED_POINT 1
/* Compile as floating-point */
#define FLOATING_POINT /**//
The text was updated successfully, but these errors were encountered:
You are true. I will revert it to float32.
I will check if float16 is feasible, since the resolution/accuracy it is very appropriate for this family of algorithms.
Let's anticipate the acceptance criterion, much must not based on bit-exactness.
The speexdsp component supports both floating-point and fixed-point implementations. It is set to fixed-point but the top level API is for floating-point (f32) implementation with fixed-point audio inputs. In the speexdsp component, change to floating-point by modify config.h file as shown below. It compiles but it does not run properly.
/* Compile as fixed-point */
//#define FIXED_POINT 1
/* Compile as floating-point */
#define FLOATING_POINT /**//
The text was updated successfully, but these errors were encountered: