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This repository has been archived by the owner on Dec 20, 2022. It is now read-only.
Serialization is a key part of any game. Here it will be used for loading and saving scenes, saving the game, animations... I decided to go with YAML because it looks pretty :3
During this update I also did a few major things:
Vec2 and Rect2 now have different int and float versions.
Added an animation component, that will need to be expanded in the future.
Future serialization will need more steps, some of them might be:
Saving the game
Saving the state of a scene in game
Scene changes and cross-scene data
Level editor (and tilemap)
Animation serialization
ImGui editing of serialized files
The text was updated successfully, but these errors were encountered:
Serialization is a key part of any game. Here it will be used for loading and saving scenes, saving the game, animations... I decided to go with YAML because it looks pretty :3
During this update I also did a few major things:
Future serialization will need more steps, some of them might be:
The text was updated successfully, but these errors were encountered: