forked from JACoders/OpenJK
-
Notifications
You must be signed in to change notification settings - Fork 0
/
g_angelscript.cpp
334 lines (283 loc) · 14.4 KB
/
g_angelscript.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
#include "g_local.h"
#include <angelscript.h>
#include <scriptbuilder.h>
#include <scriptstdstring.h>
#include <scripthandle.h>
static asIScriptEngine *scrpEngine = NULL;
static asIScriptContext *scrpContext = NULL;
void X_MessageCallback(const asSMessageInfo *msg, void *param)
{
char *type;
if( msg->type == asMSGTYPE_WARNING )
type = "^3WARNING";
else if( msg->type == asMSGTYPE_INFORMATION )
type = "^5INFO";
else
type = "^1ERROR";
Com_Printf("%s: %s (%d: %d) : %s\n", type, msg->section, msg->row, msg->col, msg->message);
}
void X_Com_Print(string& in) {
Com_Printf("%s", in.c_str());
}
void AS_SetArgBasedOnType(void* arg, const string& argument, int argNum) {
if(!argument.compare("byte") || !argument.compare("int8") || !argument.compare("uint8") || !argument.compare("bool"))
scrpContext->SetArgByte(argNum, *(byte*)arg);
else if(!argument.compare("double"))
scrpContext->SetArgDouble(argNum, *(double*)arg);
else if(!argument.compare("dword") || !argument.compare("int") || !argument.compare("uint"))
scrpContext->SetArgDWord(argNum, *(DWORD*)arg);
else if(!argument.compare("float"))
scrpContext->SetArgFloat(argNum, *(float*)arg);
else if(!argument.compare("int16") || !argument.compare("uint16"))
scrpContext->SetArgWord(argNum, *(short*)arg);
else if(argument.find_first_of('@') != argument.npos || argument.find_first_of('&') != argument.npos)
scrpContext->SetArgAddress(argNum, arg);
else
scrpContext->SetArgObject(argNum, arg);
}
void G_ExecuteASVoid(const char* funcDeclaration, int numArgs, ...) {
string s = funcDeclaration;
auto paramStart = s.find_first_of('(')+1;
auto paramEnd = s.find_last_of(')')-paramStart;
string params = s.substr(paramStart, paramEnd);
vector<string> arguments;
asIScriptFunction *func = scrpEngine->GetModule(0)->GetFunctionByDecl(funcDeclaration);
scrpContext->Prepare(func);
auto argSplitter = params.find_first_of(',');
while(argSplitter != params.npos) {
string thisArgument = params.substr(0, argSplitter-1);
arguments.push_back(thisArgument);
params+=argSplitter;
argSplitter = params.find_first_of(',')+1;
}
arguments.push_back(params);
va_list argptr;
va_start(argptr, numArgs);
void* arg;
for(int i = 2; i < numArgs+2; i++) {
arg = va_arg(argptr, void*);
AS_SetArgBasedOnType(&arg, arguments.at(i-2), i-2);
}
scrpContext->Execute();
}
int G_ExecuteASInteger(const char* funcDeclaration, int numArgs, ...) {
string s = funcDeclaration;
auto paramStart = s.find_first_of('(')+1;
auto paramEnd = s.find_last_of(')')-paramStart;
string params = s.substr(paramStart, paramEnd);
vector<string> arguments;
asIScriptFunction *func = scrpEngine->GetModule(0)->GetFunctionByDecl(funcDeclaration);
scrpContext->Prepare(func);
auto argSplitter = params.find_first_of(',');
while(argSplitter != params.npos) {
string thisArgument = params.substr(0, argSplitter-1);
arguments.push_back(thisArgument);
params+=argSplitter;
argSplitter = params.find_first_of(',')+1;
}
arguments.push_back(params);
va_list argptr;
va_start(argptr, numArgs);
void* arg;
for(int i = 2; i < numArgs+2; i++) {
arg = va_arg(argptr, void*);
AS_SetArgBasedOnType(&arg, arguments.at(i-2), i-2);
}
scrpContext->Execute();
return scrpContext->GetReturnDWord();
}
float G_ExecuteASFloat(const char* funcDeclaration, int numArgs, ...) {
string s = funcDeclaration;
auto paramStart = s.find_first_of('(')+1;
auto paramEnd = s.find_last_of(')')-paramStart;
string params = s.substr(paramStart, paramEnd);
vector<string> arguments;
asIScriptFunction *func = scrpEngine->GetModule(0)->GetFunctionByDecl(funcDeclaration);
scrpContext->Prepare(func);
auto argSplitter = params.find_first_of(',');
while(argSplitter != params.npos) {
string thisArgument = params.substr(0, argSplitter-1);
arguments.push_back(thisArgument);
params+=argSplitter;
argSplitter = params.find_first_of(',')+1;
}
arguments.push_back(params);
va_list argptr;
va_start(argptr, numArgs);
void* arg;
for(int i = 2; i < numArgs+2; i++) {
arg = va_arg(argptr, void*);
AS_SetArgBasedOnType(&arg, arguments.at(i-2), i-2);
}
scrpContext->Execute();
return scrpContext->GetReturnFloat();
}
string* G_ExecuteASString(const char* funcDeclaration, int numArgs, ...) {
string s = funcDeclaration;
auto paramStart = s.find_first_of('(')+1;
auto paramEnd = s.find_last_of(')')-paramStart;
string params = s.substr(paramStart, paramEnd);
vector<string> arguments;
asIScriptFunction *func = scrpEngine->GetModule(0)->GetFunctionByDecl(funcDeclaration);
scrpContext->Prepare(func);
auto argSplitter = params.find_first_of(',');
while(argSplitter != params.npos) {
string thisArgument = params.substr(0, argSplitter-1);
arguments.push_back(thisArgument);
params+=argSplitter;
argSplitter = params.find_first_of(',')+1;
}
arguments.push_back(params);
va_list argptr;
va_start(argptr, numArgs);
void* arg;
for(int i = 2; i < numArgs+2; i++) {
arg = va_arg(argptr, void*);
AS_SetArgBasedOnType(&arg, arguments.at(i-2), i-2);
}
scrpContext->Execute();
return (string*)scrpContext->GetReturnObject();
}
bool TryNewDempRoutine(gentity_t *ent) {
if(ent->s.weapon != WP_DEMP2) {
return false;
}
G_ExecuteASVoid("void DEMP2Test(gentity_t@ ent)", 1, ent);
return true;
}
// ================================================================================================================
// Routines which are called by the game
// ================================================================================================================
extern vec3_t wpFwd, wpVright, wpUp;
extern vec3_t wpMuzzle;
extern void CalcMuzzlePoint( gentity_t *const ent, vec3_t wpFwd, vec3_t right, vec3_t wpUp, vec3_t muzzlePoint, float lead_in );
extern void WP_TraceSetStart( const gentity_t *ent, vec3_t start, const vec3_t mins, const vec3_t maxs );
extern gentity_t *CreateMissile( vec3_t org, vec3_t dir, float vel, int life, gentity_t *owner, qboolean altFire );
int GetWeaponDamage(int weapon) {
return weaponData[weapon].damage;
}
void VectorSet3(vec3_t in, float x, float y, float z) {
in[0] = x; in[1] = y; in[2] = z;
}
float sinCallback(float in) {
return sin(in);
}
float cosCallback(float in) {
return cos(in);
}
void CalculateMuzzlePoint_AS(CScriptHandle ent2, vec3_t fwd, vec3_t right, vec3_t up, vec3_t muzzle, float lead_in) {
gentity_t *ent;
ent2.Cast((void**)&ent, ent2.GetTypeId());
Com_Printf("one\n");
}
// ================================================================================================================
void G_InitAngelscript() {
scrpEngine = asCreateScriptEngine(ANGELSCRIPT_VERSION);
scrpEngine->SetMessageCallback(asFUNCTION(X_MessageCallback), 0, asCALL_CDECL);
scrpEngine->SetEngineProperty(asEP_ALLOW_UNSAFE_REFERENCES, 1);
scrpContext = scrpEngine->CreateContext();
RegisterStdString(scrpEngine);
//RegisterStdStringUtils(scrpEngine); // NOT LINKED
// Global object types
scrpEngine->RegisterObjectType("vec3_t", sizeof(vec3_t), asOBJ_VALUE | asOBJ_APP_CLASS | asOBJ_POD);
scrpEngine->RegisterObjectProperty("vec3_t", "float x", 0);
scrpEngine->RegisterObjectProperty("vec3_t", "float y", 4);
scrpEngine->RegisterObjectProperty("vec3_t", "float z", 8);
scrpEngine->RegisterObjectType("entityState_t", sizeof(entityState_t), asOBJ_VALUE | asOBJ_APP_CLASS | asOBJ_POD);
scrpEngine->RegisterObjectProperty("entityState_t", "int weapon", asOFFSET(entityState_t, weapon));
scrpEngine->RegisterObjectType("playerState_t", sizeof(playerState_t), asOBJ_VALUE | asOBJ_APP_CLASS | asOBJ_POD);
scrpEngine->RegisterObjectProperty("playerState_t", "int accuracy_shots", asOFFSET(playerState_t, persistant[PERS_ACCURACY_SHOTS]));
scrpEngine->RegisterObjectProperty("playerState_t", "vec3_t viewangles", asOFFSET(playerState_t, viewangles));
scrpEngine->RegisterObjectType("gclient_t", sizeof(gclient_t), asOBJ_VALUE | asOBJ_APP_CLASS | asOBJ_POD);
scrpEngine->RegisterObjectProperty("gclient_t", "playerState_t ps", asOFFSET(gclient_t, ps));
scrpEngine->RegisterObjectType("gentity_t", sizeof(gentity_t), asOBJ_REF | asOBJ_NOCOUNT);
scrpEngine->RegisterObjectProperty("gentity_t", "gclient_t client", asOFFSET(gentity_t, client));
scrpEngine->RegisterObjectProperty("gentity_t", "entityState_t s", asOFFSET(gentity_t, s));
scrpEngine->RegisterObjectProperty("gentity_t", "vec3_t maxs", asOFFSET(gentity_t, maxs));
scrpEngine->RegisterObjectProperty("gentity_t", "vec3_t mins", asOFFSET(gentity_t, mins));
scrpEngine->RegisterObjectProperty("gentity_t", "int damage", asOFFSET(gentity_t, damage));
scrpEngine->RegisterObjectProperty("gentity_t", "int dflags", asOFFSET(gentity_t, dflags));
scrpEngine->RegisterObjectProperty("gentity_t", "int methodOfDeath", asOFFSET(gentity_t, methodOfDeath));
scrpEngine->RegisterObjectProperty("gentity_t", "int clipmask", asOFFSET(gentity_t, clipmask));
scrpEngine->RegisterObjectProperty("gentity_t", "int bounceCount", asOFFSET(gentity_t, bounceCount));
// Global functions
// VECTOR FUNCTIONS
//scrpEngine->RegisterGlobalFunction("void VectorSet(vec3_t in, float fx, float fy, float fz)", asFUNCTION(VectorSet3), asCALL_CDECL);
//scrpEngine->RegisterGlobalFunction("void VectorCopy(vec3_t in, vec3_t out)", asFUNCTION(VectorCopy), asCALL_CDECL);
//scrpEngine->RegisterGlobalFunction("void VectorScale(vec3_t in, float scale, vec3_t out)", asFUNCTION(VectorScale), asCALL_CDECL);
//scrpEngine->RegisterGlobalFunction("void AngleVectors(vec3_t angles, vec3_t fwd, vec3_t right, vec3_t up)", asFUNCTION(AngleVectors), asCALL_CDECL);
scrpEngine->RegisterGlobalFunction("void CalcMuzzlePoint(gentity_t@ ent, vec3_t fwd, vec3_t right, vec3_t up, vec3_t muzzle, float lead_in)", asFUNCTION(CalcMuzzlePoint), asCALL_CDECL);
// COM FUNCTIONS
scrpEngine->RegisterGlobalFunction("void Com_Print(string &in)", asFUNCTION(X_Com_Print), asCALL_CDECL);
scrpEngine->RegisterGlobalFunction("int Com_Clampi(int min, int max, int value)", asFUNCTION(Com_Clampi), asCALL_CDECL);
scrpEngine->RegisterGlobalFunction("float Com_Clamp(float min, float max, float value)", asFUNCTION(Com_Clamp), asCALL_CDECL);
scrpEngine->RegisterGlobalFunction("int Com_AbsClampi(int min, int max, int value)", asFUNCTION(Com_AbsClampi), asCALL_CDECL);
scrpEngine->RegisterGlobalFunction("float Com_AbdClamp(float min, float max, float value)", asFUNCTION(Com_AbsClamp), asCALL_CDECL);
// Q_ FUNCTIONS
scrpEngine->RegisterGlobalFunction("int Q_irand(int min, int max)", asFUNCTION(Q_irand), asCALL_CDECL);
scrpEngine->RegisterGlobalFunction("float Q_flrand(float min, float max)", asFUNCTION(Q_flrand), asCALL_CDECL);
// MISC
scrpEngine->RegisterGlobalFunction("int GetWeaponDamage(int weapon)", asFUNCTION(GetWeaponDamage), asCALL_CDECL);
scrpEngine->RegisterGlobalFunction("float sin(float val)", asFUNCTION(sinCallback), asCALL_CDECL);
scrpEngine->RegisterGlobalFunction("float cos(float val)", asFUNCTION(cosCallback), asCALL_CDECL);
scrpEngine->RegisterGlobalFunction("void WP_TraceSetStart(gentity_t@ ent, vec3_t start, vec3_t mins, vec3_t maxs)", asFUNCTION(WP_TraceSetStart), asCALL_CDECL);
scrpEngine->RegisterGlobalFunction("gentity_t@ CreateMissile(vec3_t start, vec3_t forward, int velocity, int life, gentity_t@ owner)", asFUNCTION(CreateMissile), asCALL_CDECL);
//scrpEngine->RegisterGlobalFunction("void SetEntityClassname(gentity_t@ ent, string classname)", asFUNCTION(SetEntityClassname), asCALL_CDECL);
// Global Properties
// WEAPON STUFF
scrpEngine->RegisterGlobalProperty("vec3_t wpFwd", &wpFwd);
scrpEngine->RegisterGlobalProperty("vec3_t wpVright", &wpVright);
scrpEngine->RegisterGlobalProperty("vec3_t wpUp", &wpUp);
scrpEngine->RegisterGlobalProperty("vec3_t wpMuzzle", &wpMuzzle);
scrpEngine->RegisterGlobalProperty("vec3_t vec3_origin", (void*)&vec3_origin);
scrpEngine->RegisterEnum("weaponTypes_e");
scrpEngine->RegisterEnumValue("weaponTypes_e", "WP_NONE", WP_NONE);
scrpEngine->RegisterEnumValue("weaponTypes_e", "WP_SABER", WP_SABER);
scrpEngine->RegisterEnumValue("weaponTypes_e", "WP_BRYAR_PISTOL", WP_BRYAR_PISTOL);
scrpEngine->RegisterEnumValue("weaponTypes_e", "WP_BLASTER", WP_BLASTER);
scrpEngine->RegisterEnumValue("weaponTypes_e", "WP_DISRUPTOR", WP_DISRUPTOR);
scrpEngine->RegisterEnumValue("weaponTypes_e", "WP_BOWCASTER", WP_BOWCASTER);
scrpEngine->RegisterEnumValue("weaponTypes_e", "WP_REPEATER", WP_REPEATER);
scrpEngine->RegisterEnumValue("weaponTypes_e", "WP_DEMP2", WP_DEMP2);
scrpEngine->RegisterEnumValue("weaponTypes_e", "WP_FLECHETTE", WP_FLECHETTE);
scrpEngine->RegisterEnumValue("weaponTypes_e", "WP_ROCKET_LAUNCHER", WP_ROCKET_LAUNCHER);
scrpEngine->RegisterEnumValue("weaponTypes_e", "WP_THERMAL", WP_THERMAL);
scrpEngine->RegisterEnumValue("weaponTypes_e", "WP_TRIP_MINE", WP_TRIP_MINE);
scrpEngine->RegisterEnumValue("weaponTypes_e", "WP_DET_PACK", WP_DET_PACK);
scrpEngine->RegisterEnumValue("weaponTypes_e", "WP_STUN_BATON", WP_STUN_BATON);
scrpEngine->RegisterEnumValue("weaponTypes_e", "WP_MELEE", WP_MELEE);
scrpEngine->RegisterEnumValue("weaponTypes_e", "WP_EMPLACED_GUN", WP_EMPLACED_GUN);
scrpEngine->RegisterEnumValue("weaponTypes_e", "WP_BOT_LASER", WP_BOT_LASER);
scrpEngine->RegisterEnumValue("weaponTypes_e", "WP_TURRET", WP_TURRET);
scrpEngine->RegisterEnumValue("weaponTypes_e", "WP_ATST_MAIN", WP_ATST_MAIN);
scrpEngine->RegisterEnumValue("weaponTypes_e", "WP_ATST_SIDE", WP_ATST_SIDE);
scrpEngine->RegisterEnumValue("weaponTypes_e", "WP_TIE_FIGHTER", WP_TIE_FIGHTER);
scrpEngine->RegisterEnumValue("weaponTypes_e", "WP_RAPID_FIRE_CONC", WP_RAPID_FIRE_CONC);
scrpEngine->RegisterEnumValue("weaponTypes_e", "WP_BLASTER_PISTOL", WP_BLASTER_PISTOL);
// Compile the scripts
char asExtensionListBuf[4096]; // The list of file names read in
int numFiles = gi.FS_GetFileList("scripts/as", ".as", asExtensionListBuf, sizeof(asExtensionListBuf));
char *holdChar = asExtensionListBuf;
int length;
asIScriptModule *mod = scrpEngine->GetModule(0, asGM_ALWAYS_CREATE);
for(int i = 0; i < numFiles; i++, holdChar += length + 1) {
length = strlen(holdChar);
char *buffer;
int len = gi.FS_ReadFile(va("scripts/as/%s", holdChar), (void**)&buffer);
if ( len == -1 ) {
gi.Printf( "error reading file %s\n", holdChar ); // FIXME: clean this message up a little bit
continue;
}
mod->AddScriptSection("script", buffer, len);
}
mod->Build();
}
// ================================================================================================================
void G_ShutdownAngelscript() {
if(!scrpContext)
return;
scrpContext->Release();
if(!scrpEngine)
return;
scrpEngine->Release();
}