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New compilation script that automatically produces the Inc folders
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eezstreet committed Feb 18, 2017
1 parent 2899e92 commit 2d52819
Showing 1 changed file with 29 additions and 0 deletions.
29 changes: 29 additions & 0 deletions CompileSource.bat
@@ -1,5 +1,34 @@
@echo off

REM Create INC folders if they don't exist, because git doesn't handle them well

if not exist .\Source\Game\AICommon\Inc\ mkdir .\Source\Game\AICommon\Inc
if not exist .\Source\Game\Gameplay\Inc\ mkdir .\Source\Game\Gameplay\Inc
if not exist .\Source\Game\RWOSupport\Inc\ mkdir .\Source\Game\RWOSupport\Inc
if not exist .\Source\Game\Scripting\Inc\ mkdir .\Source\Game\Scripting\Inc
if not exist .\Source\Game\SwatAIAwareness\Inc\ mkdir .\Source\Game\SwatAIAwareness\Inc
if not exist .\Source\Game\SwatAICommon\Inc\ mkdir .\Source\Game\SwatAICommon\Inc
if not exist .\Source\Game\SwatEquipment\Inc\ mkdir .\Source\Game\SwatEquipment\Inc
if not exist .\Source\Game\SwatGame\Inc\ mkdir .\Source\Game\SwatGame\Inc
if not exist .\Source\Game\SwatGui\Inc\ mkdir .\Source\Game\SwatGui\Inc
if not exist .\Source\Game\SwatObjectives\Inc\ mkdir .\Source\Game\SwatObjectives\Inc
if not exist .\Source\Game\SwatProcedures\Inc\ mkdir .\Source\Game\SwatProcedures\Inc
if not exist .\Source\Game\Tyrion\Inc\ mkdir .\Source\Game\Tyrion\Inc
if not exist .\Source\Game\Voting\Inc\ mkdir .\Source\Game\Voting\Inc

if not exist .\Source\Unreal\Core\Inc\ mkdir .\Source\Unreal\Core\Inc
if not exist .\Source\Unreal\Editor\Inc\ mkdir .\Source\Unreal\Editor\Inc
if not exist .\Source\Unreal\Engine\Inc\ mkdir .\Source\Unreal\Engine\Inc
if not exist .\Source\Unreal\GUI\Inc\ mkdir .\Source\Unreal\GUI\Inc
if not exist .\Source\Unreal\IGAutomatedTestSystem\Inc\ mkdir .\Source\Unreal\IGAutomatedTestSystem\Inc
if not exist .\Source\Unreal\IGEffectsSystem\Inc\ mkdir .\Source\Unreal\IGEffectsSystem\Inc
if not exist .\Source\Unreal\IGSoundEffectsSubsystem\Inc\ mkdir .\Source\Unreal\IGSoundEffectsSubsystem\Inc
if not exist .\Source\Unreal\IGVisualEffectsSubsystem\Inc\ mkdir .\Source\Unreal\IGVisualEffectsSubsystem\Inc
if not exist .\Source\Unreal\IpDrv\Inc\ mkdir .\Source\Unreal\IpDrv\Inc
if not exist .\Source\Unreal\SwatEd\Inc\ mkdir .\Source\Unreal\SwatEd\Inc
if not exist .\Source\Unreal\UWindow\Inc\ mkdir .\Source\Unreal\UWindow\Inc


REM Tell the user that we are compiling the mod

echo Compiling source code for SEF
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