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First of all it isn't a big concern; still something to consider. PC players are facing this problem because now most of players use stylish fonts in their profiles and use emojis before or after their names which isn't display correctly on PC and creates difficulty to read players name for PC players. Hopefully, this issue will get fixed.
The text was updated successfully, but these errors were encountered:
This is a known issue currently in the Windows build. (And also the Linux build).
The game can draw basic characters itself using its bundled textures (basic English and Cyrillic alphabets) but for any unicode characters beyond that (including Emoji) it has to be wired up to have the OS draw them and then convert them to textures that can be shown in the game. I've done this work for the Android and Apple builds, but I still need to do it for Windows/Linux.
I'll definitely get this done before shipping on Steam or anything like that. I also plan to open source most of the graphics engine on here when I have time, so perhaps someone else can help add that functionality in.
First of all it isn't a big concern; still something to consider. PC players are facing this problem because now most of players use stylish fonts in their profiles and use emojis before or after their names which isn't display correctly on PC and creates difficulty to read players name for PC players. Hopefully, this issue will get fixed.
The text was updated successfully, but these errors were encountered: