This branch enables x360 gamepad input on Windows machines, via node-ViGEmClient.
Requisites:
Download and install ViGEmBus (tested with 1.16.116).
Major changes:
- Downgraded
forever-monitor
to 1.0.0 from 2.0.0, see this. - Dependencies:
- Added:
vigemclient: 1.1.2
- Removed:
ioctl
,ref
,ref-struct
andref-array
- Added:
- Added
virtual_gamepad_hub_vigem.js
andvirtual_gamepad_vigem.js
. - Edited
server.js
.
TODO: Implement keyboard and touchpad input, improve gamepad code, refactor, etc.
This nodejs application turns your smartphone into a gamepad controller simply by reaching a local address. You can virtually plug up to 4 gamepad controllers.
Demo video 1 player in game here
Demo video 3 players on EmulStation here
NOTE: This application is only tested with node version 9. 10 and 12 are known to cause trouble because of the dependencies.
git clone https://github.com/egemenertugrul/node-virtual-gamepads
cd node-virtual-gamepads
git checkout windows
npm install
If you encounter problems while installing or running node-virtual-gamepads have a look at the troubleshooting page.
You can now configure the server to your needs. Just open config.json
with the editor of you choice and adjust the values.
port
: sets the port the web-server is listening on.useGamepadByDefault
: if set tofalse
, the/
will redirect to a page where one of gamepad, keyboard, or touchpad can be chosen. If set totrue
,/
redirects to the gamepad. The input-selection page can still be accessed via/index.html
.analog
: if set totrue
the the above mentioned redirection will append?analog
to the address. This flag will cause the gamepad's d-pad to act like an analog stick instead of d-pad.logLevel
: set it to"debug"
to get a lot more logging output, to"warning"
to only get critical output, or even to"error"
if you want to only get errors logged (not recommended).
To start the server run
node main.js
Once the nodejs application is launched, you just have to plug your gamepad controller by connecting your device on the same local network and by reaching the address http://node_server_address
The application will plug automatically a new controller when the web application is launched and unplug it at disconnection. 4 slots are available so 4 virtual gamepads can be created. You can see your current slot on the indicator directly on the vitual gamepad.
With the add to homescreen chrome feature, you can easily use virtual gamepads application without launching the browser each time you want to play.
With only 3 clicks, virtual gamepads web application becomes a standalone application.
Then a shortcut is added on your homescreen and the application will be launched outside the browser.
Because it's difficult to spot the right place in a touch screen without looking at it, the touch zone of each button was increased. LT button was moved at the center of the screen to let as much space as possible for the joystick and avoid touch mistakes.
To know if we pressed a button with success, the web application provides an haptic feedback which can be easily deactivated by turning off the vibrations of the phone.
Please read the contribution guideline first if you haven't already.
For developing you will also have to install coffeescript
sudo apt-get install coffeescript
When you changed something in a coffeescript (e.g. main.coffee) run
coffee -c main.coffee
This will compile main.coffee to main.js which than can be run with node (see Installation) To compile all coffee files when ever they change run
coffee -cw .
If you want do add a new keyboard layout please refer to this file.