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Releases: egtwobits/mesh_mesh_align_plus

Mesh Align Plus v0.2.0

05 Aug 13:28
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New in v0.2.0:

"Quick Tools"

A set of fast, low-click, minimal setup operators in the 3D View > Tools Panel > Mesh Align Plus Tab. Mesh Align Plus features in the Properties Editor > Scene Context are now designated "Advanced Tools". Each basic transformation type has a Quick and an Advanced version.

"Calculation" item type (in Advanced Tools)

These items can be used to measure quantities and can also be used to compose new geometry targets for transformations (by modifying existing).

Available calculations:
-Point distance
-Line length
-New line at point (shifts a line to a new starting location)
-New line from origin (shifts a line item to the origin)
-Get plane normal (returns a new line item)
-Add lines (new line, by vector addition)
-Subtract lines (new line, by vector subtraction)
-New line from point (makes a new line from a single point item)
-New line from points (makes a new line from two points)

Duplicate items (in Advanced Tools)

Geometry items can now be duplicated (operator at the bottom of each geometry item).

Apply Geometry Modifiers (in Advanced Tools)

Modifers on geometry items can now be applied, which will unset modifiers and apply their effects directly to the item's coordinates.

"Add New" buttons for each item type (Advanced Tools)

Items can now be directly added by type in one click in the Advanced Tools. A button for each type is beside the main item list. The type selectors have been replaced by a drop down next to the item's name, should users want to change the type of an existing item.

SPRIG Tools v0.1.0-alpha

12 May 19:37
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Pre-release

The SPRIG Tools addon is designed to help artists construct 3D models from mesh pieces, and to build scenes from objects, by moving parts around with precision.

This first release contains basic tools for tagging geometry to use during transformations, and 6 initial operations:

–Fix parts together by matching vertex (point) locations
–Fix parts together by aligning edges (lines)
–Fix parts together by aligning faces (planes)
–Slide parts in the direction of a line/edge
–Rotate parts around an axis/edge
–Scale an object so that one if its edges matches a target length

Giving artists flexibility is a major priority. So, for instance, the addon allows you to specify imaginary geometry (like an axis of rotation or implied plane of alignment) by grabbing coordinates for geometry from a variety of places:

–From real verts, edges and faces
–From the 3D cursor
–By typing coordinates in manually
–By measuring quantities/locations from the scene (such as the rotational difference between two edges or a third of the distance between two points) and the geometry it contains (future releases)

Future releases will aim to provide more flexibility, speed and customization to enable artists to move parts around in strange and abstract ways to suit needs specific to their individual use cases, needs that the system could not have anticipated when it was designed.

Hopefully, you will find it useful, and have fun :>