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Manifold

Portal renderer for Sega Genesis/Megadrive.

Uses a "2.5D", doom or build engine-style rendering pipeline, but with convex sectors and portals.

Graphics features

  • Arbitrary angled walls, ala doom and build-engine.
  • Perspective-correct texture mapping
  • Sector-based lighting levels with per-pixel distance lighting.
  • Overlapping "non-euclidean" geometry
  • Transparent surfaces.

Textures and lighting

Moving sectors with clipped textures

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Second-gen BSP/Portal renderer for Sega Genesis/Megadrive.

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