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Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
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using System.Collections; | ||
using System.Collections.Generic; | ||
using UnityEngine; | ||
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public class Knife : MonoBehaviour { | ||
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public float speed = 20f; | ||
public AudioClip hitSound; | ||
Rigidbody2D knifeRigid; | ||
bool moving = true; | ||
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// Use this for initialization | ||
void Start () | ||
{ | ||
// Identify Rigidbody | ||
knifeRigid = GetComponent<Rigidbody2D>(); | ||
} | ||
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// Update is called once per frame | ||
void FixedUpdate () | ||
{ | ||
if(moving) | ||
knifeRigid.MovePosition(knifeRigid.position + Vector2.up * speed * Time.deltaTime); | ||
} | ||
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void OnTriggerEnter2D(Collider2D collider) | ||
{ | ||
// Stop knife moving, rotate with Trunk and play hit sound | ||
moving = false; | ||
transform.parent = collider.transform; | ||
GetComponent<AudioSource>().PlayOneShot(hitSound); | ||
} | ||
} |
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Original file line number | Diff line number | Diff line change |
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using System.Collections; | ||
using System.Collections.Generic; | ||
using UnityEngine; | ||
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public class SpawnController : MonoBehaviour { | ||
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public GameObject knife; | ||
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// Use this for initialization | ||
void Start () { | ||
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} | ||
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// Update is called once per frame | ||
void Update () | ||
{ | ||
// If left click or touch, create new knife game object | ||
if (Input.GetMouseButtonDown(0)) | ||
Instantiate(knife, transform.position, Quaternion.identity); | ||
} | ||
} |