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Reinhard color normalization is a commonly used method which is much faster than macenko and vahadane (see here). A drawback is that it is not as suitable for normalizing high-resolution patches, where the alternative methods are far superior.
However, for normalizing low-resolution images, reinhard might be more suitable. Hence, it would have been beneficial to have support for it.
It is also a very simple method to implement. I can make an attempt.
The text was updated successfully, but these errors were encountered:
We could either use these libraries directly, or make our own implementations, but this will take time, but I could make an attempt. Will make a separate PR for that, as it will likely be a lot of work.
The reinhard transform itself is quite straight forward to implement.
Reinhard color normalization is a commonly used method which is much faster than macenko and vahadane (see here). A drawback is that it is not as suitable for normalizing high-resolution patches, where the alternative methods are far superior.
However, for normalizing low-resolution images, reinhard might be more suitable. Hence, it would have been beneficial to have support for it.
It is also a very simple method to implement. I can make an attempt.
The text was updated successfully, but these errors were encountered: