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  1. Description

This project implements the classic Fly-n-Shoot game entirely in VHDL and verifies its correct operation on real hardware, DE1-SoC FPGA board.

It is implemented by translating Unified Modeling Language (UML) Statecharts that describe the Fly-n-Shoot game as an event-driven embedded system into synthesizable VHDL code, which uses the two-process coding style.

  1. How to run

You need to use Intel Quartus II software to create a project and use all the provided VHDL files + pin assignment file; synthesize and place & route the design; then, generate the programming file. Alternaively, you could just use directly the provide .sof programming file.

Hardware needed: --DE1-SoC board --VGA monitor --NEC Controller (optional)

See vhdl/README.setup.txt for details on how to connect the NEC Controller to the board. However, the game can be played using the pushbuttons KEY0, KEY1, and KEY2 of the DE1-SoC board. The game can be played using either these buttons or the NEC Controller.

  1. Resources

YouTube video with demonstration: https://www.youtube.com/watch?v=EWZZK2uyEOw

Paper that describes translation from UML statecharts into VHDL code: http://dejazzer.com/publications.html

  1. Credits

The following two excellent books:

[1] Miro Samek, “Practical UML Statecharts in C/C++,” Second Edition, Elsevier, 2009.

[2] Pong P. Chu, “FPGA Prototyping by VHDL Examples,” Wiley, 2008.

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This project implements the classic Fly-n-Shoot game entirely in VHDL and verifies its correct operation on real hardware, DE1-SoC FPGA board.

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