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peer.go
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peer.go
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package enet
// #include <enet/enet.h>
import "C"
import (
"encoding/binary"
"fmt"
"math"
"unsafe"
)
type EnetPeerState int
const (
Disconnected EnetPeerState = iota
Connecting
AcknowledgingConnect
ConnectionPending
ConnectionSucceeded
Connected
DisconnectLater
Disconnecting
AcknowledgingDisconnect
Zombie
)
// Peer is a peer which data packets may be sent or received from
type Peer interface {
GetAddress() Address
Disconnect(data uint32)
DisconnectNow(data uint32)
DisconnectLater(data uint32)
SendBytes(data []byte, channel uint8, flags PacketFlags) error
SendString(str string, channel uint8, flags PacketFlags) error
SendPacket(packet Packet, channel uint8) error
// SetData sets an arbitrary value against a peer. This is useful to attach some
// application-specific data for future use, such as an identifier.
//
// http://enet.bespin.org/structENetPeer.html#a1873959810db7ac7a02da90469ee384e
//
// Note that due to the way the enet library works, if using this you are
// responsible for clearing this data when the peer is finished with.
// SetData(nil) will free underlying memory and avoid any leaks.
//
// See http://enet.bespin.org/Tutorial.html#ManageHost for an example of this
// in the underlying library.
SetData(data []byte)
// GetData returns an application-specific value that's been set
// against this peer. This returns nil if no data has been set.
//
// http://enet.bespin.org/structENetPeer.html#a1873959810db7ac7a02da90469ee384e
GetData() []byte
PeerTimeout(timeoutLimit, timeoutMinimum, timeoutMaximum uint32)
GetConnectID() uint32
State() EnetPeerState
}
type enetPeer struct {
cPeer *C.struct__ENetPeer
}
func (peer enetPeer) State() EnetPeerState {
switch peer.cPeer.state {
case C.ENET_PEER_STATE_DISCONNECTED:
return Disconnected
case C.ENET_PEER_STATE_CONNECTING:
return Connecting
case C.ENET_PEER_STATE_ACKNOWLEDGING_CONNECT:
return AcknowledgingConnect
case C.ENET_PEER_STATE_CONNECTION_PENDING:
return ConnectionPending
case C.ENET_PEER_STATE_CONNECTION_SUCCEEDED:
return ConnectionSucceeded
case C.ENET_PEER_STATE_CONNECTED:
return Connected
case C.ENET_PEER_STATE_DISCONNECT_LATER:
return DisconnectLater
case C.ENET_PEER_STATE_DISCONNECTING:
return Disconnecting
case C.ENET_PEER_STATE_ACKNOWLEDGING_DISCONNECT:
return AcknowledgingDisconnect
case C.ENET_PEER_STATE_ZOMBIE:
return Zombie
default:
// Handle unexpected states
return Disconnected // or another appropriate default
}
}
func (peer enetPeer) GetConnectID() uint32 {
return uint32(peer.cPeer.connectID)
}
func (peer enetPeer) GetAddress() Address {
return &enetAddress{
cAddr: peer.cPeer.address,
}
}
func (peer enetPeer) Disconnect(data uint32) {
C.enet_peer_disconnect(
peer.cPeer,
(C.enet_uint32)(data),
)
}
func (peer enetPeer) DisconnectNow(data uint32) {
C.enet_peer_disconnect_now(
peer.cPeer,
(C.enet_uint32)(data),
)
}
func (peer enetPeer) DisconnectLater(data uint32) {
C.enet_peer_disconnect_later(
peer.cPeer,
(C.enet_uint32)(data),
)
}
func (peer enetPeer) PeerTimeout(timeoutLimit, timeoutMin, timeoutMax uint32) {
C.enet_peer_timeout(
peer.cPeer,
(C.enet_uint32)(timeoutLimit),
(C.enet_uint32)(timeoutMin),
(C.enet_uint32)(timeoutMax),
)
}
func (peer enetPeer) SendBytes(data []byte, channel uint8, flags PacketFlags) error {
packet, err := NewPacket(data, flags)
if err != nil {
return err
}
return peer.SendPacket(packet, channel)
}
func (peer enetPeer) SendString(str string, channel uint8, flags PacketFlags) error {
packet, err := NewPacket([]byte(str), flags)
if err != nil {
return err
}
return peer.SendPacket(packet, channel)
}
func (peer enetPeer) SendPacket(packet Packet, channel uint8) error {
C.enet_peer_send(
peer.cPeer,
(C.enet_uint8)(channel),
packet.(enetPacket).cPacket,
)
return nil
}
func (peer enetPeer) SetData(data []byte) {
if len(data) > math.MaxUint32 {
panic(fmt.Sprintf("maximum peer data length is uint32 (%d)", math.MaxUint32))
}
// Free any data that was previously stored against this peer.
existing := unsafe.Pointer(peer.cPeer.data)
if existing != nil {
C.free(existing)
}
// If nil, set this explicitly.
if data == nil {
peer.cPeer.data = nil
return
}
// First 4 bytes stores how many bytes we have. This is so we can C.GoBytes when
// retrieving which requires a byte length to read.
b := make([]byte, len(data)+4)
binary.LittleEndian.PutUint32(b, uint32(len(data)))
// Join this header + data in to a contiguous slice
copy(b[4:], data)
// And write it out to C memory, storing our pointer.
peer.cPeer.data = unsafe.Pointer(C.CBytes(b))
}
func (peer enetPeer) GetData() []byte {
ptr := unsafe.Pointer(peer.cPeer.data)
if ptr == nil {
return nil
}
// First 4 bytes are the bytes length.
header := []byte{
*(*byte)(unsafe.Add(ptr, 0)),
*(*byte)(unsafe.Add(ptr, 1)),
*(*byte)(unsafe.Add(ptr, 2)),
*(*byte)(unsafe.Add(ptr, 3)),
}
return []byte(C.GoBytes(
// Take from the start of the data.
unsafe.Add(ptr, 4),
// As many bytes as were indicated in the header.
C.int(binary.LittleEndian.Uint32(header)),
))
}