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I have 12 objects in my Masonry container. Upon changing one of the objects, the entire masonry component must update.
However I'm seeing quite a significant jank as a result. When I use an ordinary container instead of a Masonry container the jank does not occur.
Any reasons why? In my 12 objects I return false in shouldComponentUpdate for 11 of them so I know only 1 rerenders, and the masonry rerenders, but I don't understand the jank that Masony is causing.
Any suggestions what may be the cause?
The text was updated successfully, but these errors were encountered:
I have 12 objects in my Masonry container. Upon changing one of the objects, the entire masonry component must update.
However I'm seeing quite a significant jank as a result. When I use an ordinary container instead of a Masonry container the jank does not occur.
Any reasons why? In my 12 objects I return false in shouldComponentUpdate for 11 of them so I know only 1 rerenders, and the masonry rerenders, but I don't understand the jank that Masony is causing.
Any suggestions what may be the cause?
The text was updated successfully, but these errors were encountered: