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一个通过动态加载本地皮肤包进行换肤的皮肤框架

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Android-Skin-Loader

Contact Me : fengjun.dev@gmail.com

一个通过动态加载本地皮肤包进行换肤的皮肤框架

演示

1. 下载demo, 将BlackFantacy.skin放在SD卡根目录

2. 效果图

sample

用法

1. 在Application中进行初始化

public class SkinApplication extends Application {
	public void onCreate() {
		super.onCreate();
		// Must call init first 
		SkinManager.getInstance().init(this);
		SkinManager.getInstance().load();
	}
}

2. 在布局文件中标识需要换肤的View

...
xmlns:skin="http://schemas.android.com/android/skin"
...
  <TextView
     ...
     skin:enable="true" 
     ... />

3. 继承BaseActivity或者BaseFragmentActivity作为BaseActivity进行开发

4. 从.skin文件中设置皮肤

String SKIN_NAME = "BlackFantacy.skin";
String SKIN_DIR = Environment.getExternalStorageDirectory() + File.separator + SKIN_NAME;
File skin = new File(SKIN_DIR);
SkinManager.getInstance().load(skin.getAbsolutePath(),
				new ILoaderListener() {
					@Override
					public void onStart() {
					}

					@Override
					public void onSuccess() {
					}

					@Override
					public void onFailed() {
					}
				});

5. 重设默认皮肤

SkinManager.getInstance().restoreDefaultTheme();

License

Copyright [2015] [fengjun]

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

   http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

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