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This shouldn't be too hard to implement - just make the amount of time paused on a salvo proportional to the damage inflicted, and increase it further if it was a critical hit.
The text was updated successfully, but these errors were encountered:
This shouldn't be too hard to implement - just make the amount of time paused on a salvo proportional to the damage inflicted, and increase it further if it was a critical hit.
The text was updated successfully, but these errors were encountered: