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"Cinematic" pauses in battle replays #28

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ekolis opened this issue Dec 2, 2019 · 2 comments
Open

"Cinematic" pauses in battle replays #28

ekolis opened this issue Dec 2, 2019 · 2 comments
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enhancement New feature or request
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@ekolis
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ekolis commented Dec 2, 2019

This shouldn't be too hard to implement - just make the amount of time paused on a salvo proportional to the damage inflicted, and increase it further if it was a critical hit.

@ekolis ekolis added the enhancement New feature or request label Dec 2, 2019
@ekolis ekolis added this to the v1.1.1 milestone Dec 2, 2019
@ekolis
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ekolis commented Dec 2, 2019

Maybe instead of directly proportional it could be another square root thing, to make it not too cumbersome when battleships shoot at each other...

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ekolis commented Dec 2, 2019

And SJ suggested having hull count for less than functional components in this calculation...

@ekolis ekolis modified the milestones: v1.1.1, v1.1.2 Dec 17, 2019
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