Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Toggleable components and facilities #32

Open
ekolis opened this issue Nov 27, 2019 · 2 comments
Open

Toggleable components and facilities #32

ekolis opened this issue Nov 27, 2019 · 2 comments
Labels
enhancement New feature or request idea A large scope idea that needs to be discussed before it can be implemented.
Milestone

Comments

@ekolis
Copy link
Owner

ekolis commented Nov 27, 2019

What do you want to see?
Components and facilities should be toggleable. In SE4 there are cloak/decloak commands but this could be expanded to toggle any component or facility.

How would it help players?
Use cases:

  • Toggle cloaking devices like in SE4
  • Disable engines to slow down your ship but save fuel (like Stars!)
  • Disable warp blocker facilities for one turn to open a warp point
  • Rework resource converters to convert X number of resources per turn automatically unless disabled?
  • Modded active sensors that detect cloaked enemy ships but have some negative effect on your own ship

Alternatives
Individual toggle commands for each type of component? Toggles at the ability level instead?

Misc notes
There need to be rules defined (AbilityRules.txt?) to determine which abilities are disabled when disabling a component/facility. For instance disabling an engine should slow down your ship but not reduce your supply storage. Also maybe a field on components and facilities to say whether or not they can be toggled?

@ekolis ekolis added enhancement New feature or request idea A large scope idea that needs to be discussed before it can be implemented. labels Nov 27, 2019
@ekolis ekolis added this to To do in core via automation Nov 27, 2019
@ekolis ekolis added this to To do in winforms-gui via automation Nov 27, 2019
@ekolis
Copy link
Owner Author

ekolis commented Nov 27, 2019

If we want to get really fancy, we could define custom states for each component/facility/etc so you could for instance overload your shields, but that would probably be crazy :P

@ekolis
Copy link
Owner Author

ekolis commented Nov 27, 2019

I guess the custom states would be similar to mounts?

@ekolis ekolis added this to the future milestone Dec 3, 2019
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request idea A large scope idea that needs to be discussed before it can be implemented.
Projects
Status: To do
Status: To do
core
  
To do
winforms-gui
  
To do
Development

No branches or pull requests

1 participant