Custom upscaling shaders for Unity3D
Branch: master
Clone or download
Latest commit 3889400 Aug 1, 2016
Permalink
Type Name Latest commit message Commit time
Failed to load latest commit information.
Assets Initial commit. Aug 1, 2016
ProjectSettings Initial commit. Aug 1, 2016
Screenshots Fixed readme issues. Aug 1, 2016
.gitignore Initial commit. Aug 1, 2016
LICENSE Initial commit. Aug 1, 2016
README.md Fixed readme issues. Aug 1, 2016

README.md

PixelCamera

PixelCamera is a Unity3D script which was inspired by Ryan Nielson's excellent PixelCamera2D. It aims to improved the render quality of pixel art in Unity3D. It does so by rendering to a low resolution render texture. Instead of drawing this render texture to a quad, the render texture is blitted directly to the output of a second camera. It also supports custom upscaling shaders. Two example open source shaders are included under their respective licenses.

Screenshot

Screenshot

License

Instructions

  • Instantiate the "PixelCamera" prefab in your scene.
  • Optionally you can remove or add shader in the "PixelCamera" script on the game object called "RenderCamera".
  • Use the functions "CycleUsedShader()" and "SetUsedShader(int index)" to switch shaders during runtime.

For a basic setup see the included "Example.unity" scene.

Acknowledgements

  • CRT Shader - (CC BY-NC-SA 3.0) - Mattias
  • Nearest Neighbour Shader - (MIT) - jimbo1qaz
  • Example Image - (CC0) - Buch
  • Font - (CC0) - Kenney

Contributing

Please see the issues section to report any bugs or feature requests and to see the list of known issues.

Pull requests are always welcome.