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Implemented
ManifoldSet
, which is a set of manifolds that are unioned together.This allows users to union manifolds lazily, and use compose as much as possible for faster union. This reduces the time required to union a large set of manifolds significantly when each of them only intersect with a small number of neighbors. Most importantly, this allows users to incrementally compose manifolds together and only pay for the
Manifold::Impl::Finish
once, which is expensive. A simple cache is implemented usingstd::shared_ptr
to allow multipleManifoldSet
to share the same set of manifolds if they only differ in transformation (this cache is not thread safe, but this can be changed if needed).A simple union benchmark is implemented. It will union 100 spheres (with circularSegments=60 to simulate complex objects) with radius 2.5 with different distances.
Benchmark results:
CUDA:
OpenMP: