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Fixes #388
Planar faces are determined by testing neighboring triangles for coplanarity and then doing connected components on the result. The problem is little changes can add up: a finely tessellated sphere can potentially have every edge be coplanar within tolerance, resulting in a single huge planar face, which is obviously incorrect. This affects output
faceID
, but also the internal edge collapsing and can result in wildly incorrect imports.The fix is to do a second pass, since we already identify the largest triangle as the reference for a plane, we can simply check if any verts in the plane are out of that triangle's plane. If so, we simply discard the entire plane and all contained triangles are assumed to be not coplanar with each other. There are a few edge cases where this will miss actual planar faces, but I think they'll be rare, and it's much less of a problem geometrically to be conservative in this direction.