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The crash seems to happen when the UI_MenuUpdateHook is called, after the Tick function creates the UIData struct and sends the notification etc.
Not really sure what could be causing it, I remember that hook used to crash in ED because we were calling the UIData stuff from a different thread, but after making it use the same thread as the game loop it worked fine. AFAIK it should be using the game loop thread in ED too, so I'm not sure why it's crashing.
Also not sure if it might just be my environment, if someone can test a release build and report back it'd be appreciated.
The text was updated successfully, but these errors were encountered:
The crash seems to happen when the UI_MenuUpdateHook is called, after the Tick function creates the UIData struct and sends the notification etc.
Not really sure what could be causing it, I remember that hook used to crash in ED because we were calling the UIData stuff from a different thread, but after making it use the same thread as the game loop it worked fine. AFAIK it should be using the game loop thread in ED too, so I'm not sure why it's crashing.
Also not sure if it might just be my environment, if someone can test a release build and report back it'd be appreciated.
The text was updated successfully, but these errors were encountered: