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eleadufresne/README.md

🚀 About Me

Hello world! I'm Éléa —a recent McGill Hounours CS grad from Canada, currently based in Seattle. I'm passionate about cloud innovation and cybersecurity, always eager to solve the next tech puzzle!

💡 Currently Learning

I'm working towards obtaining my AWS Developer certification (DVA-C02) while keeping cybersecurity at the forefront by taking the Google Cybersecurity course.

🛠 Toolbox

  • Programming & Scripting: Java Python C/C++ Bash YAML OCaml
  • Cloud & Containerization: AWS Docker Kubernetes
  • Configuration Management & IaC: Jenkins GitHub Actions ArgoCD Cloud Custodian Ansible
  • Data Processing, Monitoring & Logging: Apache Flink Prometheus Grafana
  • Databases: MySQL PostgreSQL
  • Version Control & Collaboration: Git JIRA agile methodologies
  • Soft Skills: technical writing cross-functional teamwork problem-solving
  • Languages: English French

🤝 Let's Connect

LinkedIn eleadufresne@outlook.com

Pinned

  1. Windowed-Stream-Processor Windowed-Stream-Processor Public

    Windowed stream processing application for monitoring fruit trees seamlessly with Apache Flink, Prometheus and Grafana.

    Java

  2. Cloud-Manager Cloud-Manager Public

    Forked from wassimkha/comp598

    Basic cloud management system that monitors and manages a cluster of machines, implements load balancing, and auto scaling to run jobs provided by users.

    Python

  3. Barnes-Hut-N-Body Barnes-Hut-N-Body Public

    N-Body simulation implemented with the Barnes-Hut algorithm, lowering computational costs to O(N log(N)).

    C++

  4. Splendor Splendor Public

    Forked from COMP361/f2022-hexanome-16

    Turn-based, multiplayer, board game implemented according to the official game rules using Java, and Docker.

    Java

  5. Thread-Scheduler Thread-Scheduler Public

    C program that implements a simple many-to-many user-level threading library with a first come first serve thread scheduler.

    C

  6. Quantum-Bot Quantum-Bot Public

    3D platformer made with friends in 45 hours using Unity, Blender, and Maya.

    C# 1