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After #63 we use intensive fragment shader for all passes, with and without world shading. Split shader to "blend" and "shade" to improve fragment shader cost.
The text was updated successfully, but these errors were encountered:
After #63 we use intensive fragment shader for all passes, with and without world shading. Split shader to "blend" and "shade" to improve fragment shader cost.
The text was updated successfully, but these errors were encountered: