Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Split shader for different passes #67

Open
eliasku opened this issue Dec 8, 2022 · 0 comments
Open

Split shader for different passes #67

eliasku opened this issue Dec 8, 2022 · 0 comments
Labels
optimization placed which should be optimized well

Comments

@eliasku
Copy link
Owner

eliasku commented Dec 8, 2022

After #63 we use intensive fragment shader for all passes, with and without world shading. Split shader to "blend" and "shade" to improve fragment shader cost.

@eliasku eliasku added the optimization placed which should be optimized well label Jul 13, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
optimization placed which should be optimized well
Projects
None yet
Development

No branches or pull requests

1 participant