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Fog render fills the whole screen, we could set 2nd texture as lighting and render land and game objects using fragment shader with lighting enabled
The text was updated successfully, but these errors were encountered:
wip global light map #63
9d7fd18
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Fog render fills the whole screen, we could set 2nd texture as lighting and render land and game objects using fragment shader with lighting enabled
The text was updated successfully, but these errors were encountered: