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OSC To Spout

The very simple OSC To Spout window

This is a very tiny tool to map OSC (Open Sound Control) messages to a GPU texture and share them with Spout. This might sound totally useless but is actually the most efficient way I found to get OSC messages into KodeLife, and I needed this to feed beat data from Cooldown when doing some live-coding of visuals. Kodelife can read the Spout-shared texture using its Shared-image feature:

Importing OSC To Spout texture in Kodelife

NB This is a Windows-specific tool, since Spout is a Windows-specific library. For OSX, you can consider using Syphon.

Building

This is a regular OpenFrameworks project, so you need to install OpenFrameworks, then run the projectGenerator to configure the solution with your installation of OpenFramworks.

You need the addons ofxOsc (built-in) and ofxSpout.

Customizing

This tool was made for my specific need, and everybody uses different OSC messages addresses, so you will need to customize them. Go to src/ofAp.cpp and tweak the Settings section to fit you needs, in particular change the addr_to_index dictionnary to map your OSC messages to the lines of the texture.

Limitations

The texture values are clamped within the range 0-1. This is very annoying to me, so if you find a work-around, please share it!

License

The MIT License

Copyright (c) 2019 -- Élie Michel elie.michel@exppad.com

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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Forward OSC messages to KodeLife using a texture-sharing via Spout

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