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Brick Breaker

Brick Breaker is quick re-creation of the classic arcade game, using HTML5 Canvas and JavaScript. The game was programmed with a procedural approach, in an effort to gain a fresh perspective. The code is composed of two distinct entities: data, in the form of global variables, and functions. This contrasts with object-oriented programming where data and functionality are grouped together in classes/objects.

As someone who has always programmed in an object-oriented style, this was a fun little experiment that allowed me to take a step back and really weigh the pros and cons of OOP, as well as learn a bit about other programming paradigms.

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A re-creation of the classic arcade game

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